I have been thinking about a way to avoid getting a monster in my map gimped (blocked by entities). I've attached a picture of the area in the spoiler tag:
I don't want him to get blocked by the tables.
Things I have thought about:
1. Can't teleport/move him.
2. Addpropimpulse does not work (making him "jump" over the tables).
3. SetEntityActive("table_nice02", false); does not work. The table does not disappear.
4. Unsure of this script: SetPropActiveAndFade("table_nice02", false, 0.1f); - but tried it. Does not work.
Possible solutions(?):
1. To somehow set the properties of the table to collide = false, while he passes. (What does "SetPropPhysics" do?)
Could work, but not optimal:
2. To set monster 1 unactive and set monster 2 (which is on the other side of the table) active.
3. Remove the tables and work with something else.
I'm guessing you guys could have some good ideas!