Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 84 Vote(s) - 4.31 Average
  • 1
  • 2
  • 3
  • 4
  • 5
White Night - Total Conversion v1.1
Tanshaydar Offline
From Beyond

Posts: 3,085
Threads: 17
Joined: Mar 2009
Reputation: 67
RE: White Night - Total Conversion

(08-29-2011, 09:06 AM)plutomaniac Wrote: So, instead of a full conversion we can make a custom story? It looks a lot of work to change resources and stuff like that. Will you change WN to custom story using these methods?

Umm, to be able to use a custom resources.cfg one needs to create a full conversion; otherwise it is not possible. Either way, it has to be a total conversion.

Also personally, I think if one is not about to change core mechanics of the game, full conversion is really unnecessary.

08-29-2011, 02:25 PM
Website Find
plutomaniac Offline
Super Moderator

Posts: 6,368
Threads: 45
Joined: May 2011
Reputation: 183
RE: White Night - Total Conversion

Of course, full conversion then.

(the results of the competition are not out yet, can't wait!) Smile
08-29-2011, 02:30 PM
Find
Acies Offline
Posting Freak

Posts: 1,643
Threads: 60
Joined: Feb 2011
Reputation: 73
RE: White Night - Total Conversion

I suddenly remember I had said I would make you an elevator switch. Are you still interested in it? Anyways, I set out making one. I was thinking about having some buttons which are pushable and which slide inwards once pushed - showing a glowing digit instead of a "normal colored" one.

[Image: mZiYnxe.png]


08-29-2011, 04:08 PM
Find
Tanshaydar Offline
From Beyond

Posts: 3,085
Threads: 17
Joined: Mar 2009
Reputation: 67
RE: White Night - Total Conversion

Actually I have something like this:
Spoiler below!
[Image: button.jpg]

However your idea sounds much better. If you manage to create something like that, I'd gladly use it Smile

08-29-2011, 06:15 PM
Website Find
plutomaniac Offline
Super Moderator

Posts: 6,368
Threads: 45
Joined: May 2011
Reputation: 183
RE: White Night - Total Conversion

Mmm, it is a new one compared to the one at the elevator video! Nice touch! Smile
(This post was last modified: 08-29-2011, 07:17 PM by plutomaniac.)
08-29-2011, 07:17 PM
Find
Tanshaydar Offline
From Beyond

Posts: 3,085
Threads: 17
Joined: Mar 2009
Reputation: 67
RE: White Night - Total Conversion

That elevator video is ancient. Much has changed since I recorded those. Probably I need to release an overall gameplay video, to show changes. Because almost none of the videos and old screens are showing current state.

08-29-2011, 07:37 PM
Website Find
plutomaniac Offline
Super Moderator

Posts: 6,368
Threads: 45
Joined: May 2011
Reputation: 183
RE: White Night - Total Conversion

Interesting, can't wait to see that! The debut trailer is indeed ancient...
(This post was last modified: 08-29-2011, 07:50 PM by plutomaniac.)
08-29-2011, 07:50 PM
Find
Tanshaydar Offline
From Beyond

Posts: 3,085
Threads: 17
Joined: Mar 2009
Reputation: 67
RE: White Night - Total Conversion

That abomination? That was recorded while I was using castle_ceiling_windows instead of fluorescent lights Tongue

08-29-2011, 07:56 PM
Website Find
plutomaniac Offline
Super Moderator

Posts: 6,368
Threads: 45
Joined: May 2011
Reputation: 183
RE: White Night - Total Conversion

exactly! Make sure you release a new one at some point! Smile
08-29-2011, 09:18 PM
Find
Tanshaydar Offline
From Beyond

Posts: 3,085
Threads: 17
Joined: Mar 2009
Reputation: 67
RE: White Night - Total Conversion

Well, I'm trying to use AVS video editor Wink A new trailer, at least a gameplay video is coming.

(This post was last modified: 08-29-2011, 09:20 PM by Tanshaydar.)
08-29-2011, 09:19 PM
Website Find




Users browsing this thread: 8 Guest(s)