Streetboat
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RE: Snowed In (Custom Story DEMO RELEASED)
As it happens, the scripting is so complex that saving games and checkpoints are impossible and would ruin the continuity, similar to how Frictional made Justine. The story isn't too long, however, and it takes me about 10 minutes to play through if I speed through all the puzzles. In the full version I will make autosaves. The house level with the dining hall and study is by far the most difficult, but once you make it out of there, you will be fine.
(This post was last modified: 05-22-2011, 08:18 PM by Streetboat.)
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05-22-2011, 08:17 PM |
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bobbo
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RE: Snowed In (Custom Story DEMO RELEASED)
(05-22-2011, 07:29 PM)Streetboat Wrote: Version 2
Nice one, I just played to the library real quick, seems like the buggy stuff is fixed. :thumbsup:
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05-22-2011, 08:29 PM |
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Streetboat
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RE: Snowed In (Custom Story DEMO RELEASED)
Glad to hear it!
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05-22-2011, 08:31 PM |
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plutomaniac
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RE: Snowed In (Custom Story DEMO RELEASED)
Well good thing I saved the game before the ladder part. With all the bugs I encountered imagine how many times I would have to restart the game. No offense though, I really like the story and of course the environment. I downloaded v2. Let's give it a try!
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05-22-2011, 09:28 PM |
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Coyote
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RE: Snowed In (Custom Story DEMO RELEASED)
O.O this custom story is quite good...
i really enjoyed the beggining, simples with a good puzzle...
right now im at the library part
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05-22-2011, 09:34 PM |
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plutomaniac
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RE: Snowed In (Custom Story DEMO RELEASED)
(05-22-2011, 09:34 PM)Coyote Wrote: O.O this custom story is quite good...
i really enjoyed the beggining, simples with a good puzzle...
right now im at the library part
Make sure you have the 2nd version of the demo because the first one is really buggy at the library part. Indeed, it is an awesome custom story!
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05-22-2011, 10:22 PM |
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Nye
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RE: Snowed In (Custom Story DEMO RELEASED)
Truly awesome! You packed a lot of creativity into this demo; my only complaint would be that the player shouldnt have to extract the folders into their core-game folders...I like to keep the core game files separate from the custom story files; though it might be too late now, since you would have to go through each map and rename the directory of each custom item/sound to the folder within your custom story
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05-22-2011, 10:41 PM |
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Streetboat
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RE: Snowed In (Custom Story DEMO RELEASED)
I'll do that for my next custom story
By the time I figured all these things out, I had already packed a ton of entities into the map. This demo IS my first map, after all, and thus was a learning process.
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05-22-2011, 11:05 PM |
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DamnNoHtml
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RE: Snowed In (Custom Story DEMO RELEASED)
(05-22-2011, 07:29 PM)Streetboat Wrote:
The problem wasn't that the dagger's intentions were hard to discover - when I picked it up the first thing I did was run back to Wilhelm's corpse. The problem is it isn't a believable action by the player's character. It breaks the game's story by forcing us to just be a player in a game as opposed to a character. For example, Daniel would have gotten the HELL out of Brennenburg once he saw a single monster, but he had a mission in mind. In this story, your character's only mission is escaping the cold. He has no reason to keep doing game-progressing things.
If you ever want some story help, send me a PM, as I am pretty good with them.
Creator of Wake, Through the Portal, Insomnia, and Cycles What to do with HPL3....
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05-23-2011, 01:00 AM |
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Coyote
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RE: Snowed In (Custom Story DEMO RELEASED)
(05-22-2011, 10:22 PM)plutomaniac Wrote: (05-22-2011, 09:34 PM)Coyote Wrote: O.O this custom story is quite good...
i really enjoyed the beggining, simples with a good puzzle...
right now im at the library part
Make sure you have the 2nd version of the demo because the first one is really buggy at the library part. Indeed, it is an awesome custom story!
yeap i have that version,thanks for the concern
Still testing
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05-23-2011, 01:24 AM |
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