Prior to the update, Amnesia worked fine. Now I just get a blackscreen after I try to launch Amnesia or Justine via the Launcher.
I've tried deleting my settings, tried disabling SSAO, tried running in Windowed mode, tried disabling VSynch... nothing works.
I'm trying to collect all 36 potatoes to get the "very special, non-hat-based reward" teased by the Portal 2 Blog. There is just 2 potatoes I'm yet to get, one of them being for completing the Justine DLC 100%. Which of course I can't do if the game doesn't work.
Any idea what I can do to sort this out?
hpl.log:
Version 1.10
-------- THE HPL ENGINE LOG ------------
Engine build ID 20101021192547
Creating Engine Modules
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Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
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Initializing Resources Module
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Creating loader handlers
Creating resource managers
Adding loaders to handlers
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Initializing Graphics Module
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Init lowlevel graphics: 1680x1050 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos:(-1x-1)
Setting video mode: 1680 x 1050 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: ATI Technologies Inc.
Renderer: ATI Radeon HD 4800 Series
Version: 3.3.10524 Compatibility Profile Context
Max texture image units: 16
Max texture coord units: 16
Max user clip planes: 8
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 3.30
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 1
OGL ATIFragmentShader: 1
Setting up G-Bugger: type: 0 texturenum: 3
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
Version Number: 168
Adding engine post effects
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Initializing Sound Module
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Initializing OpenAL
Available OpenAL devices:
0. Generic Software on Speakers (ASUS Xonar DS Audio Device)(OpenAL default)
1. Generic Software on S/PDIF Pass-through Device (ASUS Xonar DS Audio Device)
2. Generic Software on Digital Audio (S/PDIF) (2- High Definition Audio Device)
Trying to open device 'Generic Software on Speakers (ASUS Xonar DS Audio Device)'... Success!
Number of mono sources: 32
Streaming setup: 4 Buffers x 262144 bytes each
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Initializing Game Module
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Adding engine updates
Initializing script functions
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User Initialization
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