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		| Josh707   Junior Member
 
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 Joined: Apr 2011
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			| Valve interaction 
 
				Hey everyone, I have set up my map with toggle-able light switches and I want to know how to make a valve turn on a heater. I have tried to do 	 SetEntityPlayerInteractCallback("heatervalve", "Turnonheater", true);
then
 void Turnonheater(string &in entity){
 PlaySoundAtEntity("", "22_fire.snt", "geostove", 0, false);
 SetLampLit("bonfire", true, false);
 }
But the stove turns on as soon as I touch the valve, not when it turns all the way... I have searched the script functions page for everything related to valves, interaction, wheels, buttons etc. and I have not found anything. How do I make it call a function when it's turned to the maximum?
 
tl;dr How do I make a valve call a function when I turn it all the way?
			
 Try my custom story demo here ! 
Updated 23/04/11
				
(This post was last modified: 04-19-2011, 01:51 AM by Josh707.)
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	| 04-19-2011, 01:50 AM |  |  
	
		| Anxt   Senior Member
 
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			| RE: Valve interaction 
 
				Select the object in the map editor that has the wheel on it.  Go to the entity tab, and where it says "ConnectionStateChangeCallback" or something of the sort, type in the TurnOnHeater function name.Then, make your function look like this:
 
 void Turnonheater(string &in entity)
 {
 if(alState==1)
 {
 PlaySoundAtEntity("", "22_fire.snt", "geostove", 0, false);
 SetLampLit("bonfire", true, false);
 }
 }
 
 Get rid of the SetEntityPlayerInteractCallback you have as well, it will mess it up.
 
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	| 04-19-2011, 01:56 AM |  |  
	
		| Josh707   Junior Member
 
 Posts: 27
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 Joined: Apr 2011
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			| RE: Valve interaction 
 
				Error says: 'alState' is not declared, and Expression must be of boolean type
 
 at the start you said the object that has the wheel on it, I just have a valve (rotating wheel with nothing behind it) stuck into the wall. Is that a problem or do I need to use a certain type of valve?
 
 Try my custom story demo here ! 
Updated 23/04/11
				
(This post was last modified: 04-19-2011, 02:04 AM by Josh707.)
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	| 04-19-2011, 02:00 AM |  |  
	
		| Apjjm   Is easy to say
 
 Posts: 496
 Threads: 18
 Joined: Apr 2011
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52
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			| RE: Valve interaction 
 
				You will want the function "SetEntityConnectionStateChangeCallback" for that job. Quote:void SetEntityConnectionStateChangeCallback(string& asName, string& asCallback);A callback called when ever the connection state changes (button being switched on, lever switched, etc).
 Callback syntax: void Func(string &in EntityName, int alState)
 alState: -1 = off, 0 = between, 1 = on
 
E.g:
 void OnStart(){
 SetEntityConnectionStateChangeCallback("valve", "callback_func");
 }
 void callback_func(string &in EntityName, int alState)
 {
 //Called when the var alState of the lever/valve changes between:
 // -1 (off), 0 (middle), 1 (on)
 if(alState == 1)
 { //Turn object on
 }
 else if(alState ==-1)
 { //Turn object off
 }
 }
				
(This post was last modified: 04-19-2011, 02:04 AM by Apjjm.)
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	| 04-19-2011, 02:04 AM |  |  
	
		| Anxt   Senior Member
 
 Posts: 588
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 Joined: Mar 2011
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			| RE: Valve interaction 
 
				Oh sorry, forgot to fix the function name.  My bad.  Should be:
 void Turnonheater(string &in entity, int alState)
 {
 if(alState==1)
 {
 PlaySoundAtEntity("", "22_fire.snt", "geostove", 0, false);
 SetLampLit("bonfire", true, false);
 }
 }
 
 Forgot to add the alState bit.  Now it should work.
 
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	| 04-19-2011, 02:12 AM |  |  
	
		| Josh707   Junior Member
 
 Posts: 27
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 Joined: Apr 2011
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			| RE: Valve interaction 
 
				Thank you! it worked. The first actual advice i've gotten on this forum   
 Try my custom story demo here ! 
Updated 23/04/11
				
(This post was last modified: 04-19-2011, 02:15 AM by Josh707.)
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	| 04-19-2011, 02:14 AM |  |  
	
		| Anxt   Senior Member
 
 Posts: 588
 Threads: 12
 Joined: Mar 2011
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			| RE: Valve interaction 
 
				I do my best to help out when I can, if you need anything feel free to send me a PM, that way I will definitely see it.
			 
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	| 04-19-2011, 02:27 AM |  |  
	
		| Josh707   Junior Member
 
 Posts: 27
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 Joined: Apr 2011
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0
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			| RE: Valve interaction 
 
				Sounds good!
			 
 Try my custom story demo here ! 
Updated 23/04/11 |  |  
	| 04-19-2011, 12:48 PM |  |  |