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The Scarecrow - Cancelled; read inside
Simpanra Offline
Senior Member

Posts: 314
Threads: 28
Joined: Mar 2011
Reputation: 0
#11
RE: The Scarecrow - Demo released!

EVERYONE!!! i know how to mend the underhalls =)

there is an error in the script but it is pretty simple,
open the .hps file for the underhalls, scroll down until you reach;
///////////////
//END SCREAMS//
///////////////

/////////
//DRIPS//
/////////

void FuncDrips()
{
    int iDrip = RandInt(1, 43);        //area at which drip occurs
    float fTime = RandFloat(0.05, 0.6);
    int iFile = RandInt(1, 2);    //file to use. probably not needed
    if(iFile == 1) PlaySoundAtEntity("drip_at_"+iDrip, "general_water_drip_single.snt", "driparea_"+iDrip, 0, false);
    if(iFile == 2) PlaySoundAtEntity("drip_at_"+iDrip, "general_water_drip_single2.snt", "driparea_"+iDrip, 0, false);
    AddTimer("driptimer", fTime, "DripLoop");
}

void DripLoop(string &in asTimer)
{
    FuncDrips();
}

Ok, once you are here,
look at this line " float fTime = RandFloat(0.05, 0.6); "
In your script the values will say ".05" and ".6", this doesn't work, add a 0 infront so they read "0.05" and "0.6" and that should work =)
Now just close and save the script and you are done ^_^
04-23-2011, 04:15 PM
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Dark Knight Offline
Senior Member

Posts: 634
Threads: 5
Joined: Feb 2008
Reputation: 5
#12
RE: The Scarecrow - Demo released!

(04-23-2011, 04:15 PM)Simpanra Wrote: EVERYONE!!! i know how to mend the underhalls =)

there is an error in the script but it is pretty simple,
open the .hps file for the underhalls, scroll down until you reach;
///////////////
//END SCREAMS//
///////////////

/////////
//DRIPS//
/////////

void FuncDrips()
{
    int iDrip = RandInt(1, 43);        //area at which drip occurs
    float fTime = RandFloat(0.05, 0.6);
    int iFile = RandInt(1, 2);    //file to use. probably not needed
    if(iFile == 1) PlaySoundAtEntity("drip_at_"+iDrip, "general_water_drip_single.snt", "driparea_"+iDrip, 0, false);
    if(iFile == 2) PlaySoundAtEntity("drip_at_"+iDrip, "general_water_drip_single2.snt", "driparea_"+iDrip, 0, false);
    AddTimer("driptimer", fTime, "DripLoop");
}

void DripLoop(string &in asTimer)
{
    FuncDrips();
}

Ok, once you are here,
look at this line " float fTime = RandFloat(0.05, 0.6); "
In your script the values will say ".05" and ".6", this doesn't work, add a 0 infront so they read "0.05" and "0.6" and that should work =)
Now just close and save the script and you are done ^_^

yes it works, so you should update a fixed archive link in first post.

============
so, i"m stuck.

in zoology quarter - how to make a chemical mix? i have only glass jar.
seems i need to blow up that beachie
but dont know how
[Image: fuke.th.jpg]



so, too in underhalls - sealed door
[Image: fukkk.th.jpg]

try hammer and chipper - nothing helps, and chairs tooBig Grin

muzic is amazing, and grunt on zoology.
04-23-2011, 05:50 PM
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palistov Offline
Posting Freak

Posts: 1,208
Threads: 67
Joined: Mar 2011
Reputation: 57
#13
RE: The Scarecrow - Demo released!

Both of those are unreleased. This demo was to introduce the atmosphere and let you uncover bits of the story.

Sorry about the Underhalls error guys, it worked fine for me though!

As for the models not showing up in the Infirmary, you MUST drag those other folders within the mod's root INTO the amnesia root.

1) Open the Scarecrow folder
2) Select 'entities', 'sounds', 'particles', 'music', and 'static_objects'
3) Copy them
4) Go to your amnesia the dark descent root
5) Paste them. You will be asked if you want to merge the folders. Say yes. Do NOT overwrite anything if it asks you to. There should be no need.

04-23-2011, 06:46 PM
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palistov Offline
Posting Freak

Posts: 1,208
Threads: 67
Joined: Mar 2011
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#14
RE: [DEMO + Screenies] The Scarecrow

Fixed the .hps issue and re-uploaded it to a different site. I had uploaded it to megaupload but for some reason it was providing the same link as before...giving downloaders the old v1.0.0 version...fixed now.

04-24-2011, 09:22 AM
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Simpanra Offline
Senior Member

Posts: 314
Threads: 28
Joined: Mar 2011
Reputation: 0
#15
RE: [DEMO + Screenies] The Scarecrow

I feel kinda giddy that i managed to actually mend a problem with one of your maps =D Makes me feel i might be as good as you one day, and without a doubt your map is amazing! Even with a slight bug in the scripting =)
04-24-2011, 10:54 AM
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DamnNoHtml Offline
Senior Member

Posts: 469
Threads: 34
Joined: Sep 2010
Reputation: 16
#16
RE: [DEMO + Screenies] The Scarecrow

Very cool so far. I really hope you don't go along the lines of the Amnesia story, but I fear you might judging from the notes "Something hunting me, etc." Your linguistics are very professional as well. A few things:

My first memento claims I need medical attention. I just went to the Underhalls and just somehow healed. Not sure why.

Also, the lighting in the Grand Hall is inconsistent. Why are there bright white windows with white light shining through when it is pitch black outside? Also, you can jump through one of the windows and then do some crazy parkour on the trees outside.

[Image: amnesia2011042407200659.jpg]
[Image: amnesia2011042407203190.jpg]

Hopefully the story turns out as awesome as everything else is so far.

Creator of Wake, Through the Portal, Insomnia, and Cycles What to do with HPL3....
04-24-2011, 12:20 PM
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palistov Offline
Posting Freak

Posts: 1,208
Threads: 67
Joined: Mar 2011
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#17
RE: [DEMO + Screenies] The Scarecrow

Quote:Also, you can jump through one of the windows and then do some crazy parkour on the trees outside.

Haha did you have debug on + fast physics load? Big Grin That happened to me once but I found out it was because I had that option enabled.

As for the lighting, yeah it does look kinda dumb...I think I'll probably make the window see-through and add background environments to it. As well as block boxes Smile

As for the storyline...it's Amnesia. There's ALWAYS something hunting you. But no, it takes a different twist than the main storyline, but in the 5 maps released you don't get much of the background.

04-24-2011, 05:43 PM
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DonProtz Offline
Member

Posts: 99
Threads: 15
Joined: Apr 2011
Reputation: 5
#18
RE: [DEMO + Screenies] The Scarecrow

the tiled floor looks littel big, size down the image, or size up the uv
i think i know these tiles ^^ cg textures, right?

Hello my friend, stay a while and listen
04-24-2011, 05:53 PM
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palistov Offline
Posting Freak

Posts: 1,208
Threads: 67
Joined: Mar 2011
Reputation: 57
#19
RE: [DEMO + Screenies] The Scarecrow

Yep! I can just change the tile size in the editor. It was stretching the texture a little bit anyways.

04-24-2011, 05:57 PM
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Tiero Offline
Member

Posts: 126
Threads: 13
Joined: Mar 2011
Reputation: 11
#20
RE: [DEMO] The Scarecrow - New trailer!

I will make a cool trailer for those who know how to do cool modifications for Amnesia! =)

[Image: 111.jpg]
04-24-2011, 08:00 PM
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