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		| Ongka   Member
 
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			| RE: Tetris: The dark descent (V1.1) 
 
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	| 04-27-2011, 04:29 PM |  |  
	
		| skypeskype   Senior Member
 
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			| RE: Tetris: The dark descent (V1.1) 
 
				 (04-26-2011, 10:13 PM)Ghostflame Wrote:   (04-26-2011, 01:22 PM)Scraper Wrote:  +1 vote for Pac-Man. +1 more, Pac-Man would be srs bsns. 
+1 more from me. Pac-man would be the best yet.
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	| 04-29-2011, 11:16 AM |  |  
	
		| Apjjm   Is easy to say
 
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			| RE: Tetris: The dark descent (V1.1) 
 
				 (04-29-2011, 11:16 AM)skypeskype Wrote:   (04-26-2011, 10:13 PM)Ghostflame Wrote:   (04-26-2011, 01:22 PM)Scraper Wrote:  +1 vote for Pac-Man. +1 more, Pac-Man would be srs bsns. +1 more from me. Pac-man would be the best yet.
 Might as well announce it now - working on a new one of these. It is huge, and not pac-man. But because it will take so long, i am going to try and work on a pac-man game too, which will probably come out first as it requires a lot less work.
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	| 04-29-2011, 11:21 AM |  |  
	
		| Thomas   Frictional Games
 
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			| RE: Tetris: The dark descent (V1.1) 
 
				WOW!
 *jaw drops*
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	| 04-29-2011, 01:37 PM |  |  
	
		| DominusVita   Member
 
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			| RE: Tetris: The dark descent (V1.1) 
 
				If thomas has his jaw drop, you won the internet. Congratulations :-)
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	| 04-29-2011, 01:41 PM |  |  
	
		| Urkle   FG - Associate
 
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			| RE: Tetris: The dark descent (V1.1) 
 
				WOW, I am with Thomas on this one. I am quite impressed..  Especially since I know how limited the scripting functionality is in Amnesia (we are working to do much better in *future* projects)
			 
 Developing away on one ofMultiple Macs running 10.6, 10.7, 10.8, and 10.9.
 Linux, 8-core AMD, 8GB RAM, Fedora 18, nVidia 450 1GB
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	| 04-29-2011, 01:46 PM |  |  
	
		| Thomas   Frictional Games
 
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			| RE: Tetris: The dark descent 
 
				 (04-24-2011, 05:55 PM)Apjjm Wrote:  This is the part i came up with first, and what gave me the idea for this "story". The player is (near-pixel perfectly) surrounded by 4 script entities, which trigger depending on where he moves, and then warp him back to the start position. The player-movement speed is reduced to a 1/10th of what it originally was so the "wobbling" is less noticable. Poor Daniel    |  |  
	| 04-29-2011, 01:46 PM |  |  
	
		| Thomas   Frictional Games
 
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			| RE: Tetris: The dark descent (V1.1) 
 
				From readme: Quote:Screen jitters by a pixel when moving peices.[Unfixable because there is no other way to poll]
 [the keyboard without moving the player.
 
This can be fixed if made into a total conversion as it makes you change how the head wobbles. But that might take away some of the fun?    |  |  
	| 04-29-2011, 01:50 PM |  |  
	
		| jens   Frictional Games
 
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			| RE: Tetris: The dark descent (V1.1) 
 
				Love it! 66005    |  |  
	| 04-29-2011, 02:19 PM |  |  
	
		| Luis   Frictional Games
 
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			| RE: Tetris: The dark descent (V1.1) 
 
				Yeah, "impressive" falls short to describe this   
 EOF |  |  
	| 04-29-2011, 03:53 PM |  |  |