Ongka
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RE: Tetris: The dark descent (V1.1)
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04-27-2011, 04:29 PM |
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skypeskype
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RE: Tetris: The dark descent (V1.1)
(04-26-2011, 10:13 PM)Ghostflame Wrote: (04-26-2011, 01:22 PM)Scraper Wrote: +1 vote for Pac-Man. +1 more, Pac-Man would be srs bsns.
+1 more from me. Pac-man would be the best yet.
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04-29-2011, 11:16 AM |
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Apjjm
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RE: Tetris: The dark descent (V1.1)
(04-29-2011, 11:16 AM)skypeskype Wrote: (04-26-2011, 10:13 PM)Ghostflame Wrote: (04-26-2011, 01:22 PM)Scraper Wrote: +1 vote for Pac-Man. +1 more, Pac-Man would be srs bsns.
+1 more from me. Pac-man would be the best yet. Might as well announce it now - working on a new one of these. It is huge, and not pac-man. But because it will take so long, i am going to try and work on a pac-man game too, which will probably come out first as it requires a lot less work.
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04-29-2011, 11:21 AM |
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Thomas
Frictional Games
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RE: Tetris: The dark descent (V1.1)
WOW!
*jaw drops*
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04-29-2011, 01:37 PM |
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DominusVita
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RE: Tetris: The dark descent (V1.1)
If thomas has his jaw drop, you won the internet. Congratulations :-)
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04-29-2011, 01:41 PM |
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Urkle
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RE: Tetris: The dark descent (V1.1)
WOW, I am with Thomas on this one. I am quite impressed.. Especially since I know how limited the scripting functionality is in Amnesia (we are working to do much better in *future* projects)
Developing away on one of
Multiple Macs running 10.6, 10.7, 10.8, and 10.9.
Linux, 8-core AMD, 8GB RAM, Fedora 18, nVidia 450 1GB
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04-29-2011, 01:46 PM |
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Thomas
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RE: Tetris: The dark descent
(04-24-2011, 05:55 PM)Apjjm Wrote: This is the part i came up with first, and what gave me the idea for this "story". The player is (near-pixel perfectly) surrounded by 4 script entities, which trigger depending on where he moves, and then warp him back to the start position. The player-movement speed is reduced to a 1/10th of what it originally was so the "wobbling" is less noticable. Poor Daniel
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04-29-2011, 01:46 PM |
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Thomas
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RE: Tetris: The dark descent (V1.1)
From readme:
Quote:Screen jitters by a pixel when moving peices.
[Unfixable because there is no other way to poll]
[the keyboard without moving the player.
This can be fixed if made into a total conversion as it makes you change how the head wobbles. But that might take away some of the fun?
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04-29-2011, 01:50 PM |
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jens
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RE: Tetris: The dark descent (V1.1)
Love it! 66005
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04-29-2011, 02:19 PM |
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Luis
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RE: Tetris: The dark descent (V1.1)
Yeah, "impressive" falls short to describe this
EOF
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04-29-2011, 03:53 PM |
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