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		| Kyle   Posting Freak
 
 Posts: 911
 Threads: 36
 Joined: Sep 2010
 Reputation: 
7
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			| Unexpected End Of File 
 
				I checked my script AT LEAST 10 TIMES, checking the beginning and ending of each quotation, bracket, and parentheses. There is over 250 lines of code. I must be going crazy, but this is my last hope of ever getting my custom story to run. void OnStart(){
 if(ScriptDebugOn())
 {
 SetEntityPlayerInteractCallback("cell_bucket_1", "DebugLantern", true);
 }
 
 //Preloading//
 PreloadSound("player_bodyfall.snt"); PreloadSound("break_glass_bottle.snt"); PreloadSound("react_sigh.snt");
 PreloadSound("hurt_pant.snt"); PreloadSound("player_cough.snt"); PreloadSound("react_scare.snt");
 PreloadSound("19_inject.snt"); PreloadSound("23_strap3.snt"); PreloadSound("react_breath.snt");
 PreloadSound("react_breath_slow.snt"); PreloadSound("react_sigh.snt"); PreloadSound("18_prisoner1.snt");
 PreloadSound("18_prisoner2.snt"); PreloadSound("18_prisoner3.snt"); PreloadSound("18_prisoner4.snt");
 PreloadParticleSystem("ps_dust_elevator_crash.ps");
 
 SetEntityInteractionDisabled("key_tomb_rusty_1", true);
 SetEntityInteractionDisabled("ceremony_knife_2", true);
 SetEntityInteractionDisabled("lantern_broken", true);
 SetEntityPlayerInteractCallback("ceremony_knife_2", "PickDaggerFromBody", true);
 SetEntityPlayerInteractCallback("ScriptArea_7", "LanternMessage", true);
 AddUseItemCallback("", "ceremony_knife_1", "antidote_corpse_1", "UsedDaggerOnBody", true);
 AddEntityCollideCallback("Player", "ScriptArea_14", "ScarySound05", true, 1);
 AddEntityCollideCallback("Player", "ScriptArea_13", "ScarySound04", true, 1);
 AddEntityCollideCallback("Player", "ScriptArea_12", "ScarySound03", true, 1);
 AddEntityCollideCallback("Player", "ScriptArea_6", "ScarySound02", true, 1);
 AddEntityCollideCallback("Player", "ScriptArea_5", "ScarySound01", true, 1);
 AddEntityCollideCallback("Player", "ScriptArea_10", "BodyHint", true, 1);
 AddEntityCollideCallback("Player", "ScriptArea_3", "FallBreakLantern", true, 1);
 AddEntityCollideCallback("Player", "ScriptArea_1", "TeleportToCellar", false, 1);
 AddEntityCollideCallback("Player", "ScriptArea_2", "MonsterSpawn", true, 1);
 AddEntityCollideCallback("Player", "ScriptArea_8", "RockDrop01", true, 1);
 AddEntityCollideCallback("Player", "ScriptArea_9", "RockDrop02", true, 1);
 AddUseItemCallback("", "RustyWornKey01", "prison_1", "UnlockDoor01", true);
 }
 void Scary5(string &in asTimer)
 {
 PlaySoundAtEntity("", "react_sigh.snt", "Player", 0, false);
 }
 void Scary4(string &in asTimer)
 {
 PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
 }
 void Scary3(string &in asTimer)
 {
 PlaySoundAtEntity("", "react_breath.snt", "Player", 0, false);
 }
 void Scary2(string &in asTimer)
 {
 StopPlayerLookAt();
 }
 void Scary1(string &in asTimer)
 {
 PlaySoundAtEntity("", "23_strap3.snt", "prison_1", 0, false);
 StartPlayerLookAt("prison_1", 2, 4, "");
 }
 void ScarySound05(string &in asParent, string &in asChild, int alState)
 {
 AddTimer("Sound1", 1, "Scary1");
 AddTimer("Sound2", 3, "Scary2");
 AddTimer("Sound3", 4, "Scary3");
 AddTimer("Sound4", 5, "Scary4");
 AddTimer("Sound5", 6, "Scary5");
 ]
 void ScarySound04(string &in asParent, string &in asChild, int alState)
 {
 PlaySoundAtEntity("", "18_prisoner4.snt", "antidote_corpse_1", 1, false);
 }
 void ScarySound03(string &in asParent, string &in asChild, int alState)
 {
 PlaySoundAtEntity("", "18_prisoner3.snt", "antidote_corpse_1", 1, false);
 }
 void ScarySound02(string &in asParent, string &in asChild, int alState)
 {
 PlaySoundAtEntity("", "18_prisoner2.snt", "antidote_corpse_1", 1, false);
 }
 void ScarySound01(string &in asParent, string &in asChild, int alState)
 {
 PlaySoundAtEntity("", "18_prisoner1.snt", "antidote_corpse_1", 1, false);
 }
 void UnlockDoor01(string &in asItem, string &in asEntity)
 {
 SetSwingDoorLocked("prison_1", false, true);
 PlaySoundAtEntity("", "unlock_door.snt", "prison_1", 0, false);
 RemoveItem("RustyWornKey01");
 }
 void PickDaggerFromBody03(string &in asTimer)
 {
 StopPlayerLookAt();
 }
 void PickDaggerFromBody02(string &in asTimer)
 {
 StartPlayerLookAt("ScriptArea_11", 4, 4, "");
 AddTimer("", 2, "PickDaggerFromBody03");
 }
 void PickDaggerFromBody(string &in asEntity)
 {
 PlaySoundAtEntity("", "react_scare.snt", "Player", 1, false);
 AddTimer("", 0.5, "PickDaggerFromBody02");
 SetEntityActive("servant_grunt_2", true);
 AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_3", 0, "");
 AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_4", 0, "");
 AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_5", 0, "");
 AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_6", 0, "");
 AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_7", 0, "");
 }
 void UsedDaggerOnBody04(string &in asTimer)
 {
 SetEntityActive("key_tomb_rusty_1", false);
 SetEntityActive("RustyWornKey01", true);
 SetEntityInteractionDisabled("ceremony_knife_2", false);
 }
 void UsedDaggerOnBody03(string &in asTimer)
 {
 StopPropMovement("ceremony_knife_2");
 SetEntityActive("key_tomb_rusty_1", true);
 AddTimer("", 1.0f, "UsedDaggerOnBody04");
 }
 void UsedDaggerOnBody02(string &in asTimer)
 {
 RotatePropToSpeed("ceremony_knife_2", 0.5, 0.5, 0, 0, -15, true, "antidote_corpse_1");
 AddTimer("", 2.0f, "UsedDaggerOnBody03");
 }
 void UsedDaggerOnBody(string &in asItem, string &in asEntity)
 {
 PlaySoundAtEntity("", "19_inject.snt", "Player", 1, false);
 RemoveItem("ceremony_knife_1");
 SetEntityActive("ceremony_knife_2", true);
 AddTimer("", 1.0f, "UsedDaggerOnBody02");
 }
 void BodyHint(string &in asParent, string &in asChild, int alState)
 {
 SetMessage("Message", "Hint10", 4);
 }
 void RockDrop04(string &in asTimer)
 {
 SetEntityActive("stone_small01_5", true);
 }
 void RockDrop03(string &in asTimer)
 {
 SetEntityActive("stone_small01_4", true);
 }
 void RockDrop02(string &in asParent, string &in asChild, int alState)
 {
 PlaySoundAtEntity("", "29_crumble.snt", "Player", 1, false);
 SetEntityActive("stone_small01_3", true);
 AddTimer("", 1, "RockDrop03");
 AddTimer("", 2, "RockDrop04");
 }
 void RockDrop01(string &in asParent, string &in asChild, int alState)
 {
 SetEntityActive("stone_smal01_1", true);
 SetEntityActive("stone_small01_2", true);
 }
 void MonsterSpawn(string &in asParent, string &in asChild, int alState)
 {
 SetEntityActive("servant_grunt_1", true);
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1", 0, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_2", 0, "");
 }
 void LanternMessage(string &in asEntity)
 {
 SetMessage("Message", "Hint09", 4);
 }
 void GetUp02(string &in asTimer)
 {
 PlayMusic("25_amb.ogg", true, 1.5, 4, 0, false);
 SetLanternDisabled(false);
 FadeRadialBlurTo(0, 2);
 SetPlayerJumpDisabled(false);
 PlaySoundAtEntity("", "react_sigh.snt", "Player", 1, false);
 if (HasItem("lantern") == true)
 {
 RemoveItem("lantern");
 }
 }
 void DebugLantern(string &in asEntity)
 {
 GiveItemFromFile("lantern", "lantern.ent");
 }
 void GetUp01(string &in asTimer)
 {
 PlaySoundAtEntity("", "hurt_pant.snt", "Player", 1, false);
 }
 void PlayerSound(string &in asTimer)
 {
 PlaySoundAtEntity("", "player_cough.snt", "Player", 1, false);
 }
 void LanternBreak(string &in asTimer)
 {
 PlaySoundAtEntity("", "break_glass_bottle.snt", "Player", 1, false);
 }
 void FallBreakLantern(string &in asParent, string &in asChild, int alState)
 {
 StopMusic(1, 0);
 SetEntityActive("LadderArea_1", false);
 CreateParticleSystemAtEntity("", "ps_dust_elevator_crash.ps", "ladder_broken_debris_1", false);
 SetEntityActive("ladder_mount_21", false);
 SetEntityActive("ladder_mount_22", false);
 SetEntityActive("ladder_mount_23", false);
 SetEntityActive("ladder_mount_24", false);
 SetEntityActive("ladder_broken_debris_1", true);
 FadeRadialBlurTo(2, 3);
 SetPlayerJumpDisabled(true);
 GiveSanityDamage(20, false);
 PlaySoundAtEntity("", "player_bodyfall.snt", "Player", 1, false);
 SetPlayerCrouching(true);
 FadeOut(2);
 FadeIn(4);
 SetLanternDisabled(true);
 RemoveItem("lantern");
 RemoveItem("lantern_1");
 AddTimer("", 1.0f, "LanternBreak");
 AddTimer("", 4.0f, "PlayerSound");
 AddTimer("", 8.0f, "GetUp");
 AddTimer("", 9.5f, "GetUp02");
 }
 void TeleportToCellar(string &in asParent, string &in asChild, int alState)
 {
 ChangeMap("Ruins-Cellar", "PlayerStartArea_2", "", "");
 }
 void OnEnter()
 {
 }
 void OnLeave()
 {
 }
I'm going to have to use notepad++ for sure...
			
 
				
(This post was last modified: 04-29-2011, 03:18 AM by Kyle.)
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	| 04-29-2011, 03:16 AM |  |  
	
		| MrBigzy   Senior Member
 
 Posts: 616
 Threads: 18
 Joined: Mar 2011
 Reputation: 
8
 | 
			| RE: Unexpected End Of File 
 
				void ScarySound05(string &in asParent, string &in asChild, int alState) 
{ 
    AddTimer("Sound1", 1, "Scary1"); 
    AddTimer("Sound2", 3, "Scary2"); 
    AddTimer("Sound3", 4, "Scary3"); 
    AddTimer("Sound4", 5, "Scary4"); 
    AddTimer("Sound5", 6, "Scary5"); 
]
 
Yup.   
				
(This post was last modified: 04-29-2011, 03:26 AM by MrBigzy.)
 |  |  
	| 04-29-2011, 03:26 AM |  |  
	
		| Kyle   Posting Freak
 
 Posts: 911
 Threads: 36
 Joined: Sep 2010
 Reputation: 
7
 | 
			| RE: Unexpected End Of File 
 
				 (04-29-2011, 03:26 AM)MrBigzy Wrote:  void ScarySound05(string &in asParent, string &in asChild, int alState){
 AddTimer("Sound1", 1, "Scary1");
 AddTimer("Sound2", 3, "Scary2");
 AddTimer("Sound3", 4, "Scary3");
 AddTimer("Sound4", 5, "Scary4");
 AddTimer("Sound5", 6, "Scary5");
 ]
 
 Yup.
  
:O Are you a hacker or what?    Thanks so much, I wasted a few hours on one... little... bracket....
			 
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	| 04-29-2011, 03:41 AM |  |  |