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Water
Modular100 Offline
Junior Member

Posts: 35
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Joined: Apr 2011
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#1
Water

I'm having some really awful troubles with water, I'm beginning to think I'm truly missing something, because I can't get the water to be just that, water. Whenever I add water somewhere, the character turns into jesus and walks on it! I'm using a base texture as floor, a liquid area for the liquid, and a water texture on top to make it look like water. How do I make this top texture be like the surface of water, instead of a solid material.
Please help a newbie out Wink

05-17-2011, 06:57 PM
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xiphirx Offline
Senior Member

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#2
RE: Water

Water is not a surface, its an area Wink

05-17-2011, 07:00 PM
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nemesis567 Offline
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#3
RE: Water

As he said:

"I'm using a base texture as floor, a liquid area for the liquid"

So, after you create the plane, select it, select the primitives tab and deselect "collides" checkbox. It should work now. I hope I've helped.

Today I dreamt the life I could live forever. You only know that when you feel it for you know not what you like until you've experienced it.
05-17-2011, 07:03 PM
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Modular100 Offline
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Joined: Apr 2011
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#4
RE: Water

Thanks alot, and thanks for the quick answer Wink
Works perfectly for me! Big Grin

05-17-2011, 07:05 PM
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nemesis567 Offline
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#5
RE: Water

No problem, glad it came of use.

Today I dreamt the life I could live forever. You only know that when you feel it for you know not what you like until you've experienced it.
05-17-2011, 07:08 PM
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Acies Offline
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#6
RE: Water

You could make it passable by ticking "collide" = false on the plane. However I don't think the water area is animated. Meaning that you as a mapmaker have to create a feeling of being "under water".

Suggestions:
- Blueish light covering the underwater area
- Spotlights of water reflection
- Perhaps some custom particles, like bubbles

[Image: mZiYnxe.png]


05-17-2011, 07:17 PM
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palistov Offline
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#7
RE: Water

Also, make sure you select your plane, go to the third tab, and play around with the X and Z scale values. Make them below 1 so you can change the tile sized, and there fore the ripple size. The default scale makes the ripples small and unrealistic. Personally I use a value around 0.3 for both X and Z, that gives me a ripple size I feel comfortable with.

05-17-2011, 09:46 PM
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