Hello all, I present to you my first custom story. [Professor Brislows Castle].
"You are hunting for the strange and wicked and you come by a rumor of a castle where once a crazed professor lived and experimented. You walk inside the castle and the decayed floor fails underneath you, and you fall down into the darkness."
Here's some screenshots:
Spoiler below!
!DEMO REMOVED UNTIL RELEASE!
(This post was last modified: 08-21-2011, 06:04 PM by Rownbear.)
Hi, I have just played your demo and I think it is very good. It got a interesting story but what makes it so good is the atmosphere you have created. Especially the doors in the studyquaters. The constant creaky sounds they make are awesome. I have not been that freaked out in a while and it felt good to be back to where you carefully peek around every door and corner. Keep working and I would be glad to play the whole story.
Finally I have one small bug report: When you leave the castlebasement there is a small room and after that there is a bigger room. In there hangs a big painting of Alexander. If you look at it with your lantern lit it will become pitch black.
(05-18-2011, 05:18 PM)betafotball Wrote: Hi, I have just played your demo and I think it is very good. It got a interesting story but what makes it so good is the atmosphere you have created. Especially the doors in the studyquaters. The constant creaky sounds they make are awesome. I have not been that freaked out in a while and it felt good to be back to where you carefully peek around every door and corner. Keep working and I would be glad to play the whole story.
Finally I have one small bug report: When you leave the castlebasement there is a small room and after that there is a bigger room. In there hangs a big painting of Alexander. If you look at it with your lantern lit it will become pitch black.
Hey! Thanks for the feedback, I'm glad I managed to create some creepy atmosphere, I love hearing that I hope to get it finished in not a too long time and make it even more scary
I got so scared when I saw this dead man on the couch and the hallucination with the grunt...
And the atmosphere was just scary ...
But I found the bug with the painting of the ''Monster Alexander'' , too , it's pitch-black , please fix it , but overall it was a very good custom story!
Keep up the good work or a brute will come and kill you *joke*
(05-18-2011, 05:50 PM)R0ccy Wrote: I your custom story.
And the atmosphere was just scary ...
But I found the bug with the painting of the ''Monster Alexander'' , too , it's pitch-black , please fix it , but overall it was a very good custom story!
Keep up the good work or a brute will come and kill you *joke*
Hey, thanks for the feedback I that x) I looked into the bug and I think I got it fixed I think I'll just put in some more details here and there then I'll upload the fix
Hey again. Got a small bug report again. Sorry about that.
In the rehabilitation room. If you jump into the crater thing with the dead people you see right through the walls. On the outside it looks normal.
I hid in there when the servants started to mess about.
(05-18-2011, 06:29 PM)betafotball Wrote: Hey again. Got a small bug report again. Sorry about that.
In the rehabilitation room. If you jump into the crater thing with the dead people you see right through the walls. On the outside it looks normal.
I hid in there when the servants started to mess about.
I liked that there were some levers instead of too many keys (although the way they were arranged it was lever, lever, crowbar, key, key, I think, maybe that could be mixed a bit in a futere map). I also liked the grunt hiding in that room in the basement. I lured him out and the chase was an intense moment, but I was a bit disappointed that it served no purpose because there was nothing important hidden in his room.
What I didn't like was that picking up a key meant insta-spawning a monster. To me that was not scary but a bit boring. The hallucinated grunt didn't scare me either: He spawned just too near to my position to be real. Unfortunately, the water chase wasn't very scary: The way it was set up I could clearly feel that the monster wasn't close to me, I was able walk the last part to the door. I don't know how those functions work, but maybe the beast can be made faster?