Scary22
Junior Member
Posts: 2
Threads: 1
Joined: May 2011
Reputation:
0
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Unexpected End To File
It keeps popping out. its pissing me off ):
////////////////////////////
// Run when starting map
void OnStart()
{
AddUseItemCallBack("", "spawnwaterkey_1", "spawnwaterdoor_1", "KeyOnWaterDoor", true);
AddEntityCollideCallback("Player" , "ScriptArea_1" , "MonsterFunc1 true , 1);
}
void KeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("spawnwaterdoor_1", false, true);
PlaySoundAtEntity("", "unlock_door", "spawnwaterdoor_1", 0, false);
RemoveItem("spawnwaterkey_1");
}
void MonsterFunc1(string &in asParent , string &in asChild , int alState)
{
SetEntityActive("wtfmeow", true);
}
////////////////////////////
// Run when entering map
void OnEnter()
{
}
////////////////////////////
// Run when leaving map
void OnLeave()
{
}
check whats wrong please
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05-19-2011, 12:37 PM |
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Tanshaydar
From Beyond
Posts: 3,085
Threads: 17
Joined: Mar 2009
Reputation:
67
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RE: Unexpected End To File
When an script error pop-up shows up, please give us the numbers so we can look into the line number which is wrongly scripted.
You should change
AddEntityCollideCallback("Player" , "ScriptArea_1" , "MonsterFunc1 true , 1);
to
AddEntityCollideCallback("Player" , "ScriptArea_1" , "MonsterFunc1", true , 1);
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05-19-2011, 01:50 PM |
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Scary22
Junior Member
Posts: 2
Threads: 1
Joined: May 2011
Reputation:
0
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RE: Unexpected End To File
(05-19-2011, 01:50 PM)Tanshaydar Wrote: When an script error pop-up shows up, please give us the numbers so we can look into the line number which is wrongly scripted.
You should change
AddEntityCollideCallback("Player" , "ScriptArea_1" , "MonsterFunc1 true , 1);
to
AddEntityCollideCallback("Player" , "ScriptArea_1" , "MonsterFunc1", true , 1);
it says 32,1 or 33,1 Unexpected End Of Line.
Or Sometimes Did not found matching entity at (string &in blah blah blah)
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05-20-2011, 07:10 AM |
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Kyle
Posting Freak
Posts: 911
Threads: 36
Joined: Sep 2010
Reputation:
7
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RE: Unexpected End To File
Wow. I found the error literally in less than 15 seconds. :p
But you know, people who aren't used to scripting usually can't find errors as good.
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05-20-2011, 10:55 AM |
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