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Daniel's Sanity (WIP)
Clord Offline
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#1
Daniel's Sanity (WIP)

Basic idea.

After Daniel survived what happened during Amnesia - The Dark Descent, he is reaching new heights of madness and worse yet. If he would speak to somebody about his experience, he would be most likely deemed insane.

http://www.revolutionalarts.com/files/Da...0V0.17.rar

Map 1 - Almost done, Decorated.
Spoiler below!
If you can't find the key, look the next spoiler.
Spoiler below!
It is on the one of the shelves, just take boxes from other rooms and reach the key.
Map 2 - Almost done.
Map 3 - Work in progress, functional.

My website is http://www.revolutionalarts.com Smile
(This post was last modified: 09-12-2011, 09:23 PM by Clord.)
05-22-2011, 03:39 PM
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Khyrpa Offline
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#2
RE: Daniel's Sanity (WIP)

FATAL ERROR: Could not load script file...

why did you have this in your script file Big Grin
///void OnStart()
(This post was last modified: 05-22-2011, 03:42 PM by Khyrpa.)
05-22-2011, 03:41 PM
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Clord Offline
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Posts: 166
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Joined: Dec 2010
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#3
RE: Daniel's Sanity (WIP)

(05-22-2011, 03:41 PM)Khyrpa Wrote: FATAL ERROR: Could not load script file...

why did you have this in your script file Big Grin
///void OnStart()

Fixed. Smile

I turned spawning off for testing purposes and forgot to turn it on properly.
05-22-2011, 03:51 PM
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Dark Knight Offline
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#4
RE: Daniel's Sanity (WIP)

(05-22-2011, 03:39 PM)Clord Wrote: There is one puzzle in this. Easy to figure out. Smile

Map 1 - Intro map is pretty much done.

well then, monster seems very angry, like the idea.

are that door can be opened?
[Image: 69151432.th.jpg]

there"s no key in rooms there


p/s/ found some graphic Bug: - floating candle in mid-air
[Image: floatg.th.jpg]
(This post was last modified: 05-22-2011, 04:25 PM by Dark Knight.)
05-22-2011, 04:25 PM
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Clord Offline
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Joined: Dec 2010
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#5
RE: Daniel's Sanity (WIP)

Key is in clever place.

Hint: Boxes help you to find it. Smile

Also something to note, I did put quite effort to learn to use these tools so I hope I don't fail miserably. Smile

I have popular map in SCII but that is different kind of mapping.
05-22-2011, 04:42 PM
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Dark Knight Offline
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#6
RE: Daniel's Sanity (WIP)

(05-22-2011, 04:42 PM)Clord Wrote: Key is in clever place.
well man, i found it! (crazy place, hehe!)

so, it seems it useless on that door
[Image: 31085117.th.jpg]

is that right?
05-22-2011, 05:12 PM
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Clord Offline
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#7
RE: Daniel's Sanity (WIP)

New version uploaded. Hopefully entrance to second map works (I'm bit nervous to test this without turning off the monster spawns). Smile
Another update. Door is now working right.
New version is out. I forgot to turn monster spawning back on for the first map.
(This post was last modified: 05-22-2011, 06:36 PM by Clord.)
05-22-2011, 06:04 PM
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Dark Knight Offline
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#8
RE: Daniel's Sanity (WIP)

(05-22-2011, 06:04 PM)Clord Wrote: New version is out. I forgot to turn monster spawning back on for the first map.

well met, door works via key, but with BUG - when i enters it, i appears in first room again - [Image: 28118805.th.jpg]
not in new map!

i see in archive Map2, but it don"t works .
05-22-2011, 07:38 PM
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Clord Offline
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#9
RE: Daniel's Sanity (WIP)

Now door leads to Map 2. Smile

I noticed that too.
Map 2 fixed. Silly mistakes are silly.

It seems I happened to delete start location for map 2.
(This post was last modified: 05-22-2011, 07:54 PM by Clord.)
05-22-2011, 07:47 PM
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Dark Knight Offline
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#10
RE: Daniel's Sanity (WIP)

well now fully works!

great idea with atacking 2 justine monsters simultaneously! really faster and dangerous, than any of brutes...

Spoiler below!
[Image: 18413102.th.jpg]
huhhhhhhh!


(This post was last modified: 05-22-2011, 08:21 PM by Dark Knight.)
05-22-2011, 08:18 PM
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