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Daniel's Sanity (WIP)
TheKataKombs Offline
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#21
RE: Daniel's Sanity (WIP)

Not really a good map.. The key to map 2 is gone. i searched every crate and boxes, but there was nothing there. Also the rooms are too big and doesnt have alot of furniture.

[Image: at_4653116.png]
05-26-2011, 03:23 PM
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Clord Offline
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#22
RE: Daniel's Sanity (WIP)

(05-26-2011, 03:23 PM)TheKataKombs Wrote: Not really a good map.. The key to map 2 is gone. i searched every crate and boxes, but there was nothing there. Also the rooms are too big and doesnt have alot of furniture.
Spoiler below!
Check the top side of the bookshelves, one of them has the key. You gotta carry some boxes from other rooms to reach it.

Also you gotta pay attention. This is WIP, maps are far from finished. Aka making maps look good is last parts of the design.

Unlike many other custom stories, I'm gonna keep some stuff hard to figure out but that does not mean that maps are broken.
(This post was last modified: 05-26-2011, 10:09 PM by Clord.)
05-26-2011, 06:47 PM
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Clord Offline
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#23
RE: Daniel's Sanity (WIP)

New version is out, download from below. Smile

Edit: http://www.revolutionalarts.com/files/Da...0V0.11.rar
(This post was last modified: 05-26-2011, 11:07 PM by Clord.)
05-26-2011, 10:05 PM
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Clord Offline
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#24
RE: Daniel's Sanity (WIP)

http://www.revolutionalarts.com/files/Da...0V0.14.rar
(This post was last modified: 05-27-2011, 06:49 PM by Clord.)
05-27-2011, 06:26 PM
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Dark Knight Offline
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#25
RE: Daniel's Sanity (WIP)

(05-27-2011, 06:26 PM)Clord Wrote: http://www.revolutionalarts.com/files/Da...0V0.14.rar

well, i will check it.


so, make please version 1.0 FULL Wink

============
so, just played it.

justine monsters are freaky awesome
[Image: justinem.th.jpg]
about water part - why zombie can walk in water, is that right? hehe

can"T find the last key in water part. Huh
Spoiler below!

pattern says nothing, ooops,,,
(This post was last modified: 05-27-2011, 09:06 PM by Dark Knight.)
05-27-2011, 08:32 PM
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Clord Offline
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#26
RE: Daniel's Sanity (WIP)

In latest version released, there should be monster what smashes the one of the locked doors and you then get access to the key. Hopefully cache is not causing the problems as folder has no new name.
(This post was last modified: 05-27-2011, 11:45 PM by Clord.)
05-27-2011, 11:44 PM
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Clord Offline
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#27
RE: Daniel's Sanity (WIP)

http://www.revolutionalarts.com/files/Da...0V0.15.rar
05-28-2011, 11:15 AM
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Dark Knight Offline
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#28
RE: Daniel's Sanity (WIP)

(05-28-2011, 11:15 AM)Clord Wrote: http://www.revolutionalarts.com/files/Da...0V0.15.rar

well, for now - when i enters at the end of second Map in red colored door, game crashes do desktop
[Image: errorpg.th.png]


and saves from previous build - not works on this 015 build Huh
05-28-2011, 05:55 PM
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Dark Knight Offline
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#29
RE: Daniel's Sanity (WIP)

Clord

well, for now - when i enters at the end of second Map in red colored door, game crashes do desktop
[Image: errorpg.th.png]


and saves from previous build - not works on this 015 build Huh
05-28-2011, 05:55 PM
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Clord Offline
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#30
RE: Daniel's Sanity (WIP)

(05-28-2011, 05:55 PM)Dark Knight Wrote: Clord

well, for now - when i enters at the end of second Map in red colored door, game crashes do desktop
[Image: errorpg.th.png]


and saves from previous build - not works on this 015 build Huh

Oops, my bad. Smile

http://www.revolutionalarts.com/files/Da...0V0.16.rar
05-28-2011, 06:28 PM
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