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		| RikeuAmeva   Junior Member
 
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			| RE: The Servant's Trials - DEMO RELEASED - Checkpoints added, all bugs fixed 
 
				Ah, will have to start over anyway then, so I have a small question in the meantime: 
Also, was wondering what that random tinderbox was doing in the entry hall =P
			
				
(This post was last modified: 06-14-2011, 01:41 AM by RikeuAmeva.)
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	| 06-14-2011, 01:39 AM |  |  
	
		| cook   Member
 
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			| RE: The Servant's Trials - DEMO RELEASED - Checkpoints added, all bugs fixed 
 
				Yes you have to go to the Study, you can't leave until you find the Key in there, I'm thinking of changing that later - it seems a bit redundant right now.
			 
				
(This post was last modified: 06-14-2011, 01:52 AM by cook.)
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	| 06-14-2011, 01:51 AM |  |  
	
		| bobbo   Senior Member
 
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			| RE: The Servant's Trials - DEMO RELEASED - Checkpoints added, all bugs fixed 
 
				I'm done now, great demo! 
All together it was great fun to play this, keep up the good work!
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	| 06-14-2011, 12:41 PM |  |  
	
		| cook   Member
 
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			| RE: The Servant's Trials - DEMO RELEASED - Checkpoints added, all bugs fixed 
 
				It was intentional,   Lack of direction on the first part noted, I'll get to work on improving that.
 
Thanks for the feedback.
			
				
(This post was last modified: 06-14-2011, 01:09 PM by cook.)
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	| 06-14-2011, 01:07 PM |  |  
	
		| bobbo   Senior Member
 
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			| RE: The Servant's Trials - DEMO RELEASED - Checkpoints added, all bugs fixed 
 
				 (06-14-2011, 01:07 PM)cook Wrote:  Lack of direction on the first part noted, I'll get to work on improving that.
 Thanks for the feedback.
 
Maybe this could be solved by having different notes for each day? Or by having the first note with all the tasks but different screen messages and mementos for each day, saying "today I should do this and that"?
 
On the other hand: Was it just me? Did everybody else know what to do right away? Because if so don't waste your time on changing it.    |  |  
	| 06-14-2011, 02:18 PM |  |  
	
		| cook   Member
 
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			| RE: The Servant's Trials - DEMO RELEASED - Checkpoints added, all bugs fixed 
 
				 (06-14-2011, 02:18 PM)bobbo Wrote:   (06-14-2011, 01:07 PM)cook Wrote:  Lack of direction on the first part noted, I'll get to work on improving that.
 Thanks for the feedback.
 Maybe this could be solved by having different notes for each day? Or by having the first note with all the tasks but different screen messages and mementos for each day, saying "today I should do this and that"?
 
 On the other hand: Was it just me? Did everybody else know what to do right away? Because if so don't waste your time on changing it.
  
There are different notes on each day, I'll solve it by adding messages when you first load to say how to use the bed, and then message when a new note has been placed on the table. It's a very quick fix so even if it is for a small amount of people it's still fine.
			 
				
(This post was last modified: 06-14-2011, 02:37 PM by cook.)
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	| 06-14-2011, 02:35 PM |  |  
	
		| Dark Knight   Senior Member
 
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			| RE: The Servant's Trials - DEMO RELEASED - Checkpoints added, all bugs fixed 
 
				cook 
about it:
 
my problem  -  is monster even can"t move from his room, he can"t even leave it and stuck in doors.
 ![[Image: amnesia2011061422363556.th.jpg]](http://img541.imageshack.us/img541/7084/amnesia2011061422363556.th.jpg)  
i hiding in other rooms , and waiting for a long, but still nothing..
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	| 06-14-2011, 08:38 PM |  |  
	
		| cook   Member
 
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			| RE: The Servant's Trials - DEMO RELEASED - Checkpoints added, all bugs fixed 
 
				I have no idea why that's happening Dark. He's set up to start patrolling and I've never seen him do that. Is this happening to anyone else?
 Checked the script and this is there:
 SetEntityActive("servant_grunt_1", true);
 SetEntityActive("ExamineArea_5", true);
 SetPlayerActive(true);
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1", 0.0f, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_2", 0.0f, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_3", 0.0f, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_4", 2.0f, "");
 
 names match up correctly.
 
 Could you film it?
 
				
(This post was last modified: 06-14-2011, 09:29 PM by cook.)
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	| 06-14-2011, 09:16 PM |  |  
	
		| Seuchensoldat   Member
 
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			| RE: The Servant's Trials - DEMO RELEASED - Checkpoints added, all bugs fixed 
 
				Yeah, that's the same problem I have. The monster wouldn't leave his room instead he is crushing his already crushed door forever. Sometimes he disappears but the locked door to the entrance hall is still locked.
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	| 06-14-2011, 11:44 PM |  |  
	
		| cook   Member
 
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			| RE: The Servant's Trials - DEMO RELEASED - Checkpoints added, all bugs fixed 
 
				Your info has helped seuchen, I know how to fix this I think, thanks. Will be uploading a fix in a few hours.
			 
				
(This post was last modified: 06-15-2011, 12:34 AM by cook.)
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	| 06-15-2011, 12:34 AM |  |  |