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About ati radeon x1650 power color compatibility
plutomaniac Offline
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#11
Solved: 8 Years, 9 Months, 3 Weeks ago RE: About ati radeon x1650 power color compatibility

Make sure you have patch v1.2 installed. You can download it from here:

http://support.frictionalgames.com/entry/98/
06-07-2011, 02:18 PM
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gizmo27 Offline
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#12
Solved: 8 Years, 9 Months, 3 Weeks ago RE: About ati radeon x1650 power color compatibility

Thanks for the answer. I gonna try this as soon as possible.
See you soon.
Regards, Gizmo.
PS : And thanks for this forum. Hoping my questions and posts don't disturb the devs...
06-16-2011, 11:14 PM
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gizmo27 Offline
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Posts: 53
Threads: 14
Joined: Dec 2008
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#13
Solved: 8 Years, 9 Months, 3 Weeks ago RE: About ati radeon x1650 power color compatibility

Hi,
I tried to update the driver but when I downloaded an update on ATI site, it "killed my graphics" : after I found the original CD install driver & I saw the card was an ATI Radeon X1650 PRO : the pilote I found on the ATI site was not compatible.
On the CD needed to install : NET 2.0, microsoft c++ 2005 redist (between others).
So I reinstalled with the original CD and my graphic "were reborn".

I won't try any updates anymore for this card : it's too hard to update for this card.

So after this adventure I tried to reload Amnesia with low quality options but it didn't worked : an error message appeared :
FATAL ERROR : Renderer #0 not initialized. Make sure drivers are up to date.

And this is the log file :

Version 1.20 - s26ADEE0-539
-------- THE HPL ENGINE LOG ------------
Engine build ID 20101021192547

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: 800x600 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos:(-1x-1)
Setting video mode: 800 x 600 - 32 bpp
Init Glew...OK
Setting up OpenGL
  Vendor: ATI Technologies Inc.
  Renderer: Radeon X1650 Series x86/MMX/3DNow!/SSE2
  Version: 2.0.6847 WinXP Release
  Max texture image units: 16
  Max texture coord units: 8
  Max user clip planes: 6
  Two sided stencil: 1
  Vertex Buffer Object: 1
  Anisotropic filtering: 1
  Max Anisotropic degree: 16
  Multisampling: 1
  Texture compression: 1
  Texture compression S3TC: 1
  Auto generate MipMaps: 1
  Render to texture: 1
  Max draw buffers: 4
  Max color render targets: 4
  Packed depth-stencil: 0
  Texture float: 1
  GLSL Version: 1.10
  ShaderModel 2: 1
  ShaderModel 3: 1
  ShaderModel 4: 0
  OGL ATIFragmentShader: 1
ATTENTION: System does not support const arrays in glsl!
ERROR: Failed to compile GLSL shader 'C:/Program Files/Amnesia - The Dark Descent Demo/redist/core/shaders/deferred_base_vtx.glsl'!
Shader code:
-------------------
[0001] ////////////////////////////////////////////////////////
[0002] // Deferred Base - Vertex Shader
[0003] //
[0004] //
[0005] ////////////////////////////////////////////////////////
[0006] #version 120
[0007]
[0008] //---------------------------------------------
[0009]
[0010]
[0011]
[0012]
[0013]
[0014]
[0015] //32 bit G-Buffer
[0016]
[0017]     
[0018]
[0019]
[0020]
[0021]
[0022]
[0023]
[0024]
[0025]
[0026]
[0027]
[0028]
[0029] //---------------------------------------------
[0030]
[0031] ///////////////////////////////
[0032] // Main program
[0033] void main()
[0034] {    
[0035]     //////////////////////
[0036]     // Position
[0037]     gl_Position = ftransform();
[0038]     
[0039]     
[0040]     //////////////////////
[0041]     // Color
[0042]
[0043]     
[0044]     //////////////////////
[0045]     // Uv
[0046]
[0047]
[0048]     //////////////////////
[0049]     // Normals
[0050]
[0051]
[0052]     //////////////////////
[0053]     // Normalmapping
[0054]
[0055]     
[0056]     //////////////////////
[0057]     // Parallax
[0058]
[0059]
[0060]     //////////////////////
[0061]     // Deferring (G-Buffer)
[0062]
[0063]     
[0064]
[0065]     
[0066]     //////////////////////
[0067]     // Deferring (Lights)
[0068]
---------------------
Compile log:
---------------------
ERROR: 0:6: '' :  Version number not supported by GL2
ERROR: 1 compilation errors.  No code generated.


---------------------
ERROR: Couldn't create program 'deferred_base_vtx.glsl'
ERROR: Could not load material 'Deferred' shader 'deferred_base_vtx.glsl'
ERROR: Failed to compile GLSL shader 'C:/Program Files/Amnesia - The Dark Descent Demo/redist/core/shaders/deferred_base_vtx.glsl'!
Shader code:
-------------------
[0001] ////////////////////////////////////////////////////////
[0002] // Deferred Base - Vertex Shader
[0003] //
[0004] //
[0005] ////////////////////////////////////////////////////////
[0006] #version 120
[0007]
[0008] //---------------------------------------------
[0009]
[0010]
[0011]
[0012]
[0013]
[0014]
[0015] //32 bit G-Buffer
[0016]
[0017]     
[0018]
[0019]
[0020]
[0021]
[0022]
[0023]
[0024]
[0025]
[0026]
[0027]
[0028]
[0029] //---------------------------------------------
[0030]
[0031] ///////////////////////////////
[0032] // Main program
[0033] void main()
[0034] {    
[0035]     //////////////////////
[0036]     // Position
[0037]     gl_Position = ftransform();
[0038]     
[0039]     
[0040]     //////////////////////
[0041]     // Color
[0042]
[0043]     
[0044]     //////////////////////
[0045]     // Uv
[0046]
[0047]
[0048]     //////////////////////
[0049]     // Normals
[0050]
[0051]
[0052]     //////////////////////
[0053]     // Normalmapping
[0054]
[0055]     
[0056]     //////////////////////
[0057]     // Parallax
[0058]
[0059]
[0060]     //////////////////////
[0061]     // Deferring (G-Buffer)
[0062]
[0063]     
[0064]
[0065]     
[0066]     //////////////////////
[0067]     // Deferring (Lights)
[0068]
---------------------
Compile log:
---------------------
ERROR: 0:6: '' :  Version number not supported by GL2
ERROR: 1 compilation errors.  No code generated.


---------------------
ERROR: Couldn't create program 'deferred_base_vtx.glsl'
ERROR: Could not load material 'WireFrame' shader 'deferred_base_vtx.glsl'
ERROR: Failed to compile GLSL shader 'C:/Program Files/Amnesia - The Dark Descent Demo/redist/core/shaders/deferred_base_vtx.glsl'!
Shader code:
-------------------
[0001] ////////////////////////////////////////////////////////
[0002] // Deferred Base - Vertex Shader
[0003] //
[0004] //
[0005] ////////////////////////////////////////////////////////
[0006] #version 120
[0007]
[0008] //---------------------------------------------
[0009]
[0010]
[0011]
[0012]
[0013]
[0014]
[0015] //32 bit G-Buffer
[0016]
[0017]     
[0018]
[0019]
[0020]
[0021]
[0022]
[0023]
[0024]
[0025]
[0026]
[0027]
[0028]
[0029] //---------------------------------------------
[0030]
[0031] ///////////////////////////////
[0032] // Main program
[0033] void main()
[0034] {    
[0035]     //////////////////////
[0036]     // Position
[0037]     gl_Position = ftransform();
[0038]     
[0039]     
[0040]     //////////////////////
[0041]     // Color
[0042]
[0043]     
[0044]     //////////////////////
[0045]     // Uv
[0046]
[0047]
[0048]     //////////////////////
[0049]     // Normals
[0050]
[0051]
[0052]     //////////////////////
[0053]     // Normalmapping
[0054]
[0055]     
[0056]     //////////////////////
[0057]     // Parallax
[0058]
[0059]
[0060]     //////////////////////
[0061]     // Deferring (G-Buffer)
[0062]
[0063]     
[0064]
[0065]     
[0066]     //////////////////////
[0067]     // Deferring (Lights)
[0068]
---------------------
Compile log:
---------------------
ERROR: 0:6: '' :  Version number not supported by GL2
ERROR: 1 compilation errors.  No code generated.


---------------------
ERROR: Couldn't create program 'deferred_base_vtx.glsl'
ERROR: Could not load material 'Simple' shader 'deferred_base_vtx.glsl'
Setting up G-Bugger: type: 0 texturenum: 3
ERROR: Drivers does not support packed depth and stencil!
ERROR: Drivers does not support packed depth and stencil!
ERROR: Frame buffer 'Deferred_GBuffer_Depth' is not complete! Missing attachments!
ERROR: Could not create frame buffer with only depth for Deferred renderer type: 0!
FATAL ERROR: Renderer #0 could not be initialized! Make sure your graphic card drivers are up to date. Check log file for more information.

I don't understand all the lines but I read some lines and understood that my driver is obsolete.

If it's the case, no need to put my older cards Radeon 8500 or 9200 no ?

Thanks for reading.
Regards, Gizmo.
(This post was last modified: 06-23-2011, 07:09 PM by gizmo27.)
06-23-2011, 07:08 PM
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plutomaniac Offline
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#14
Solved: 8 Years, 9 Months, 3 Weeks ago RE: About ati radeon x1650 power color compatibility

Yeah...the other two cards you mentioned are really old and haven't been updated since 2006.

Well this card is old and supports up to OpenGL 2.0 when the game requies at least 2.1. Normally, with the latest driver which is this(Catalyst 10.2 - Download "Option 1 - Full Software Suite"):

http://support.amd.com/us/gpudownload/wi...ng=English

and update v1.2 could work but I don't expect really something from this.

The driver above should not cause any problems to the system. What problems are you seeing?
06-23-2011, 07:24 PM
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gizmo27 Offline
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Posts: 53
Threads: 14
Joined: Dec 2008
Reputation: 0
#15
Solved: 8 Years, 9 Months, 3 Weeks ago RE: About ati radeon x1650 power color compatibility

Hi,
I made the updates but always nothing. The leuncher doesn't load, before it ran : I acceeded the config before lauching the game.

I think I've found but I'm not sure : my RAM is 1.43 Go, I read on the site that the game wants 2Go.
I have 2 locations for my RAM : must I buy 2 RAM x 1 Go for the game to work ?

Before the update the launcher loaded with no matter : I saw the Audio/Video config and was able to touch the params. Now it's worst.
& I can't launch the game Open Arena which worked really fine before the update.

I think I should have another card, different than the x1650.
Before my screen works, I had to use the Boot CD to repair Windows & after it worked fine.
I never had difficulties before for graphic cards & it's so frustrating.
I'm sad to see it doesn't work.

It should be cool you tell me which graphic card should I use without encoutring any problems.

Thanks in advance. Have a nice week-end. Regards, Gizmo.
06-24-2011, 06:32 PM
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plutomaniac Offline
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Posts: 6,368
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#16
Solved: 8 Years, 9 Months, 3 Weeks ago RE: About ati radeon x1650 power color compatibility

you need a new system, it is old apparently. You need new graphics card, new ram and probably...a new computer.
06-24-2011, 08:27 PM
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gizmo27 Offline
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Posts: 53
Threads: 14
Joined: Dec 2008
Reputation: 0
#17
Solved: 8 Years, 9 Months, 3 Weeks ago RE: About ati radeon x1650 power color compatibility

Hi,
It makes a lot of new in 1 post there...
I need a new salary too.

Nevermind I definitively lost the hope of playing Amnesia 1 day.
Not a matter, I'll just play other 256 colors games.

Is there any patch for radeon 9200 or 8500 ?

Thanks in advance. Regards, Gizmo.
06-24-2011, 09:56 PM
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plutomaniac Offline
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Posts: 6,368
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#18
Solved: 8 Years, 9 Months, 3 Weeks ago RE: About ati radeon x1650 power color compatibility

no there isn't. These cards are even older. Forget the ram. Most probably a new gpu will do the trick. This game can be played even with an 80 euros card.
06-25-2011, 12:23 AM
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gizmo27 Offline
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Posts: 53
Threads: 14
Joined: Dec 2008
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#19
Solved: 8 Years, 9 Months, 3 Weeks ago RE: About ati radeon x1650 power color compatibility

Hi,
The matter is I don't buy often games : I like survival-horror games : Amnesia is the 1st game which asks recent cards.
80€ for the new card, 20€ for the game.
80 + 20 = 100 € ! This is expansive for playing 1 game & don't need the graphic card after.
Sorry for my answer but I must count.

Have a nice week-end. Regards, Gizmo.
(This post was last modified: 06-27-2011, 01:23 PM by gizmo27.)
06-25-2011, 10:26 AM
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plutomaniac Offline
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Posts: 6,368
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#20
Solved: 8 Years, 9 Months, 3 Weeks ago RE: About ati radeon x1650 power color compatibility

the game normally costs 20€ and not 40€. Also, this graphics card will not be for this game only but for all the other that you might play too. Anyway, that is not my concern. Have a nice weekend too...
(This post was last modified: 06-25-2011, 10:33 AM by plutomaniac.)
06-25-2011, 10:32 AM
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