| willochill   Member
 
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			| Scripting a saw animation 
 
				Can anyone give me the script of the animation for a saw sawing at boards when you use it on the boards? Use "bone_saw_2" for the saw and "wooden_boards_block_1" for the boards. (include things like the player looking at the animation and everything plz). 
			 
				
(This post was last modified: 06-03-2011, 09:59 PM by willochill.)
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	| 06-03-2011, 09:58 PM |  | 
	
		| WatzUpzPeepz   Member
 
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			| RE: Scripting a saw animation 
 
				I would like to see this too,but I have no idea XD!
			 
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	| 06-03-2011, 10:40 PM |  | 
	
		| Kyle   Posting Freak
 
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			| RE: Scripting a saw animation 
 
				I tried that exact thing before but I couldn't get it to work... :/
 The only way I can think of at the moment would involve with you creating a new model replica of the bone saw and let it move on the specific axis.
 
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	| 06-04-2011, 12:48 AM |  | 
	
		| xiphirx   Senior Member
 
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			| RE: Scripting a saw animation 
 
				Could you at least attempt to do it yourself first then have people help you? I'm not fond of spoonfeeding
			 
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	| 06-04-2011, 01:24 AM |  | 
	
		| willochill   Member
 
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			| RE: Scripting a saw animation 
 
				idk, i guess its too much to handle, i could just have him look at the boards with the saw sound going. but i know ive seen it done before, i cant remember, was there a sawing part in the game? i think there was.
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	| 06-04-2011, 02:47 AM |  | 
	
		| Tanshaydar   From Beyond
 
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			| RE: Scripting a saw animation 
 
				There was a saw scene in Penumbra games.
			 
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	| 06-04-2011, 02:56 AM |  | 
	
		| xiphirx   Senior Member
 
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			| RE: Scripting a saw animation 
 
				Here's an idea:
 How did Frictional make the chisel and the hammer animation in the prison?
 
 I'd start looking there.
 
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	| 06-04-2011, 03:01 AM |  | 
	
		| Kyle   Posting Freak
 
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			| RE: Scripting a saw animation 
 
				You could set multiple static "bone_saw"s unactive and then set each one active/inactive thus generating a basic animation of it cutting the wood boards.
			 
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	| 06-04-2011, 03:13 AM |  | 
	
		| xiphirx   Senior Member
 
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			| RE: Scripting a saw animation 
 
				 (06-04-2011, 03:13 AM)Kyle Wrote:  You could set multiple static "bone_saw"s unactive and then set each one active/inactive thus generating a basic animation of it cutting the wood boards. 
Please do not do this.
			 
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	| 06-04-2011, 05:33 AM |  | 
	
		| willochill   Member
 
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			| RE: Scripting a saw animation 
 
				yea that would look pretty strange..i looked in the hammer and chipper part of both of the prison scripts and it looks too difficult and complicated for me, to be honest. i just had the player look at the boards while the saw sound played, then after that the boards are inactivated and broken boards are activated. it looks okay, but tanshaydar, if you could remind me what part in penumbra was the saw used, that would be great, i'd like to at least take a peek at the script files.
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	| 06-04-2011, 07:25 AM |  |