Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Scripting a saw animation
willochill Offline
Member

Posts: 73
Threads: 27
Joined: Apr 2011
Reputation: 0
#1
Scripting a saw animation

Can anyone give me the script of the animation for a saw sawing at boards when you use it on the boards? Use "bone_saw_2" for the saw and "wooden_boards_block_1" for the boards. (include things like the player looking at the animation and everything plz).
(This post was last modified: 06-03-2011, 09:59 PM by willochill.)
06-03-2011, 09:58 PM
Find
WatzUpzPeepz Offline
Member

Posts: 106
Threads: 12
Joined: May 2011
Reputation: 0
#2
RE: Scripting a saw animation

I would like to see this too,but I have no idea XD!

06-03-2011, 10:40 PM
Find
Kyle Offline
Posting Freak

Posts: 911
Threads: 36
Joined: Sep 2010
Reputation: 7
#3
RE: Scripting a saw animation

I tried that exact thing before but I couldn't get it to work... :/

The only way I can think of at the moment would involve with you creating a new model replica of the bone saw and let it move on the specific axis.

06-04-2011, 12:48 AM
Find
xiphirx Offline
Senior Member

Posts: 662
Threads: 16
Joined: Nov 2010
Reputation: 5
#4
RE: Scripting a saw animation

Could you at least attempt to do it yourself first then have people help you? I'm not fond of spoonfeeding

06-04-2011, 01:24 AM
Find
willochill Offline
Member

Posts: 73
Threads: 27
Joined: Apr 2011
Reputation: 0
#5
RE: Scripting a saw animation

idk, i guess its too much to handle, i could just have him look at the boards with the saw sound going. but i know ive seen it done before, i cant remember, was there a sawing part in the game? i think there was.
06-04-2011, 02:47 AM
Find
Tanshaydar Offline
From Beyond

Posts: 3,085
Threads: 17
Joined: Mar 2009
Reputation: 67
#6
RE: Scripting a saw animation

There was a saw scene in Penumbra games.

06-04-2011, 02:56 AM
Website Find
xiphirx Offline
Senior Member

Posts: 662
Threads: 16
Joined: Nov 2010
Reputation: 5
#7
RE: Scripting a saw animation

Here's an idea:

How did Frictional make the chisel and the hammer animation in the prison?

I'd start looking there.

06-04-2011, 03:01 AM
Find
Kyle Offline
Posting Freak

Posts: 911
Threads: 36
Joined: Sep 2010
Reputation: 7
#8
RE: Scripting a saw animation

You could set multiple static "bone_saw"s unactive and then set each one active/inactive thus generating a basic animation of it cutting the wood boards.

06-04-2011, 03:13 AM
Find
xiphirx Offline
Senior Member

Posts: 662
Threads: 16
Joined: Nov 2010
Reputation: 5
#9
RE: Scripting a saw animation

(06-04-2011, 03:13 AM)Kyle Wrote: You could set multiple static "bone_saw"s unactive and then set each one active/inactive thus generating a basic animation of it cutting the wood boards.

Please do not do this.

06-04-2011, 05:33 AM
Find
willochill Offline
Member

Posts: 73
Threads: 27
Joined: Apr 2011
Reputation: 0
#10
RE: Scripting a saw animation

yea that would look pretty strange..
i looked in the hammer and chipper part of both of the prison scripts and it looks too difficult and complicated for me, to be honest. i just had the player look at the boards while the saw sound played, then after that the boards are inactivated and broken boards are activated. it looks okay, but tanshaydar, if you could remind me what part in penumbra was the saw used, that would be great, i'd like to at least take a peek at the script files.
06-04-2011, 07:25 AM
Find




Users browsing this thread: 3 Guest(s)