Janni1234 
 
 
		
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RE: Player falls 
			 
			
				 (06-14-2011, 12:46 PM)Russ Money Wrote:  For the "lying on the floor" effect, use this function: 
 
FadePlayerRollTo(50, 150, 150); 
 
Then to return the camera back to horizontal 
 
FadePlayerRollTo(0, 33, 33); 
 
Insert those where they need to be in Janni1234's script. 
Okay.Thanks.
			  
			
			
			
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	| 06-14-2011, 01:26 PM  | 
	
		
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		Russ Money 
 
 
		
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RE: Player falls 
			 
			
				 (06-14-2011, 01:26 PM)Janni1234 Wrote:  Okay.Thanks. 
No prob bob.
			  
			
			
 
			
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	| 06-14-2011, 01:47 PM  | 
	
		
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		miguli 
 
 
		
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RE: Player falls 
			 
			
				Not working, and i dont know where put those: 
FadePlayerRollTo(50, 150, 150); 
FadePlayerRollTo(0, 33, 33);
 
Error comes and says:
 
FATAL ERROR: Could not load script file 'custosm_stories/plah/plah/plah/plaah/castleway.hps'! main(53,1) : ERR : No matching signatures to 'SetPlayerStateToNormal()'
 
Script:
 Quote:void OnStart() 
{ 
	 AddUseItemCallback("", "key_1", "door_locked_1", "UsedKeyOnDoor", true); 
	 SetEntityPlayerInteractCallback("key_1", "Func03", true); 
	 AddEntityCollideCallback("Player", "yourarea", "yourarea", true, 1); 
} 
 
void UsedKeyOnDoor(string &in asItem, string &in asEntity) 
{ 
	SetSwingDoorLocked("door_locked_1", false, true); 
	PlaySoundAtEntity("", "unlock_door", "door_locked_1", 0, false); 
	RemoveItem("key_1"); 
} 
 
void Func03(string &in asEntity) 
{ 
     SetEntityActive("grunt_2", true); 
	 AddEnemyPatrolNode("grunt_2", "PathNodeArea_1", 0.0f, ""); 
	 AddEnemyPatrolNode("grunt_2", "PathNodeArea_2", 0.0f, ""); 
	 AddEnemyPatrolNode("grunt_2", "PathNodeArea_3", 0.0f, ""); 
	 AddEnemyPatrolNode("grunt_2", "PathNodeArea_4", 0.0f, ""); 
	 AddEnemyPatrolNode("grunt_2", "PathNodeArea_5", 0.0f, ""); 
	 AddEnemyPatrolNode("grunt_2", "PathNodeArea_6", 0.0f, ""); 
	 AddEnemyPatrolNode("grunt_2", "PathNodeArea_7", 0.0f, ""); 
	 AddEnemyPatrolNode("grunt_2", "PathNodeArea_8", 0.0f, ""); 
	 AddEnemyPatrolNode("grunt_2", "PathNodeArea_9", 0.0f, ""); 
 
} 
 
void yourarea(string &in asParent , string &in asChild , int alState) 
{ 
SetPlayerCrouching(true); 
FadeOut(2); 
PlaySoundAtEntity("", "react_breath.snt", "Player", 0, false); 
AddTimer("Timer", 2.0f, "wakeup"); 
SetPlayerJumpDisabled(true); 
SetInventoryDisabled(true); 
} 
 
void wakeup(string &in asTimer) 
{ 
StartPlayerLookAt("ScriptArea_1", 2.0, 3.0f, ""); 
FadeRadialBlurTo(0.07, 0.015f); 
FadeIn(2); 
AddTimer("Timer", 1.0f, "begin"); 
} 
 
void begin(string &in asTimer) 
{ 
SetPlayerCrouching(false); 
SetPlayerJumpDisabled(false); 
SetInventoryDisabled(false); 
SetPlayerStateToNormal(); 
FadeRadialBlurTo(0, 1); 
} 
 
// Run when leaving map 
void OnLeave() 
{ 
  
} 
			 
			
			
 
Amnesia map: 
Hope - Work in Progress. 
			
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	| 06-14-2011, 05:29 PM  | 
	
		
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		xtron 
 
 
		
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RE: Player falls 
			 
			
				well...I guess you could try to change the SetPlayerStateToNormal(); to SetPlayerStateToNormal(false); or just delete it.
			 
			
			
 
 Dubstep <3 
			
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	| 06-14-2011, 06:37 PM  | 
	
		
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		Roenlond 
 
 
		
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RE: Player falls 
			 
			
				SetPlayerStateToNormal(); isn't a function, at least not in the wiki page. So it's probably calling a custom function and since there's nothing with that name to call, it errors out. Remove the line and you shouldn't have the error, I believe    
			 
			
			
			
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	| 06-14-2011, 06:45 PM  | 
	
		
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		miguli 
 
 
		
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RE: Player falls 
			 
			
				Not working.. :/  
Works, but i dont know where i put that falling. 
(XD i forgot save map before testing, sorry guys!!)
			
			
			
 
Amnesia map: 
Hope - Work in Progress. 
			
				
(This post was last modified: 06-14-2011, 08:22 PM by miguli.)
 
				
			 
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	| 06-14-2011, 08:03 PM  | 
	
		
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		nemesis567 
 
 
		
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RE: Player falls 
			 
			
				nevermind it...
			 
			
			
 
 Today I dreamt the life I could live forever. You only know that when you feel it for you know not what you like until you've experienced it. 
 
			
				
(This post was last modified: 06-14-2011, 11:02 PM by nemesis567.)
 
				
			 
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	| 06-14-2011, 11:01 PM  | 
	
		
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		miguli 
 
 
		
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RE: Player falls 
			 
			
				Now everything is perfect falling and everything   
			 
			
			
 
Amnesia map: 
Hope - Work in Progress. 
			
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	| 06-15-2011, 01:59 AM  | 
	
		
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		Hardarm 
 
 
		
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RE: Player falls 
			 
			
				If you want the player really falling i don't know because the plane isn't an entity, though. Am i wrong? i can't even disable it when i click to it on the editor.
			 
			
			
 
listen to boards of canada 
			
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	| 06-15-2011, 01:23 PM  | 
	
		
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