BlueFury
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[Paracusia] A new game, i am working on, inspired by amnesia
closed
umad?
Sticks and stones may break our bones, but words will break our hearts. – Robert Fulghum
(This post was last modified: 11-22-2011, 07:02 PM by BlueFury.)
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06-21-2011, 09:13 PM |
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eliasfrost
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RE: [Paracusia] A new game, i am working on, inspired by amnesia
Is there a way we will be able to see this game?
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06-21-2011, 09:43 PM |
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BlueFury
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RE: [Paracusia] A new game, i am working on, inspired by amnesia
(06-21-2011, 09:43 PM)nackidno Wrote: Is there a way we will be able to see this game?
only scripts and the lines of the maps so far
Sticks and stones may break our bones, but words will break our hearts. – Robert Fulghum
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06-21-2011, 10:01 PM |
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Leu Radu
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RE: [Paracusia] A new game, i am working on, inspired by amnesia
Good luck! It's quite a lot of work you are undertaking here.
What engine do you think on using?
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06-22-2011, 10:45 AM |
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BlueFury
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RE: [Paracusia] A new game, i am working on, inspired by amnesia
(06-22-2011, 10:45 AM)Leu Radu Wrote: Good luck! It's quite a lot of work you are undertaking here.
What engine do you think on using?
we may change our engine to a good one
any ideas, one that supports physics and shaders
would've been cool if i could use hpl2
Sticks and stones may break our bones, but words will break our hearts. – Robert Fulghum
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06-22-2011, 03:32 PM |
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ThePaSch
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RE: [Paracusia] A new game, i am working on, inspired by amnesia
You could use HPL1, it's open source.
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06-22-2011, 04:46 PM |
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BlueFury
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RE: [Paracusia] A new game, i am working on, inspired by amnesia
(06-22-2011, 04:46 PM)ThePaSch Wrote: You could use HPL1, it's open source.
still, would be orgasmic if i could use hpl2
Sticks and stones may break our bones, but words will break our hearts. – Robert Fulghum
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06-22-2011, 04:51 PM |
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nemesis567
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RE: [Paracusia] A new game, i am working on, inspired by amnesia
what engine are you using?
Oh, you don't know the engine yet? Why don't you use Unreal Engine 3, it's free and it's the best engine out there.
You should add weapons. The ammo should be very rare and you shouldn't have a very good control over the weapon. It should get stuck and so on. Don't add melee weapons, these are infinite and it sucks so the player will never have to run. In the beggining add very weaker guns with only 1-2 boxes of shells/bullets, then you keep improving as you increase the difficultie.
Note: If you don't have an engine yet, how do you have some maps already??
Today I dreamt the life I could live forever. You only know that when you feel it for you know not what you like until you've experienced it.
(This post was last modified: 06-22-2011, 05:56 PM by nemesis567.)
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06-22-2011, 05:08 PM |
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Synatic
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RE: [Paracusia] A new game, i am working on, inspired by amnesia
inspired by WOW2?
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06-22-2011, 07:45 PM |
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BlueFury
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RE: [Paracusia] A new game, i am working on, inspired by amnesia
(06-22-2011, 05:08 PM)nemesis567 Wrote: what engine are you using?
Oh, you don't know the engine yet? Why don't you use Unreal Engine 3, it's free and it's the best engine out there.
You should add weapons. The ammo should be very rare and you shouldn't have a very good control over the weapon. It should get stuck and so on. Don't add melee weapons, these are infinite and it sucks so the player will never have to run. In the beggining add very weaker guns with only 1-2 boxes of shells/bullets, then you keep improving as you increase the difficultie.
Note: If you don't have an engine yet, how do you have some maps already??
those were made with source, we are just started. is unreal good?
(06-22-2011, 07:45 PM)Synatic Wrote: inspired by WOW2?
world of warcraft? NO
Sticks and stones may break our bones, but words will break our hearts. – Robert Fulghum
(This post was last modified: 06-22-2011, 10:03 PM by BlueFury.)
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06-22-2011, 08:07 PM |
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