Imagine an ordinary young man who knows a lot about computers but when it comes to gaming all he knows is how to play them, configure settings, tweak them, make them work etc...
Now one day someone tells him: Hey, start to make your own mod/game/story. Learn the tools, how to convert, what a .dae file is, what a .mat file is, what are meshes and normals, what are planes, entities and billboards. What flickering means, make an entity. Tell a story, even if you haven't done it before in your life, and remember...make it interesting. Also, learn to script in a language never seen before. I know that you only know some very basic c++ scripting but go ahead and learn to script. Oh and you should also know to make models of your own and animate them! Moreover, although the engine is set at 1839 you will make a modern 2000 mod. Good luck!
The normal reaction is this
:
Guess what: ALL THESE WERE ME a few months back!
As said before, if I had more time it would go out at Q1 2012 and not Q4. But because I have lots of other things to do, EtD will not take all my time and certainly not my whole life. Also, people live nowadays 80-90 years approximately.