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failed pathfinding?
hkkomiltinn Away
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#1
Wink  failed pathfinding?

grunt and brute seems to have failed or bad pathfinding?
what do you think


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.jpg   Amnesia 2011-07-02 16-20-51-45.jpg (Size: 271.91 KB / Downloads: 240)
07-02-2011, 02:38 PM
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Akasu Offline
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#2
RE: failed pathfinding?

he's a rebel. "Screw this I'm not following path nodes"
07-05-2011, 10:42 PM
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Serena Offline
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#3
RE: failed pathfinding?

[Image: hipstergrunt.jpg]
07-06-2011, 12:46 AM
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hkkomiltinn Away
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#4
RE: failed pathfinding?

i dont think brute hate pathnodes?
new picture


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.jpg   Amnesia 2011-07-11 17-02-31-64.jpg (Size: 253.52 KB / Downloads: 178)
(This post was last modified: 07-11-2011, 03:08 PM by hkkomiltinn.)
07-11-2011, 02:52 PM
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Kein Offline
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#5
RE: failed pathfinding?

Yeh, monsters in Amnesia sometimes fail at simple things. They can stuck on a clean place for some reason.

"Avoid Capture"
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07-11-2011, 10:37 PM
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GraphicsKid Offline
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#6
RE: failed pathfinding?

(07-11-2011, 10:37 PM)Kein Wrote: Yeh, monsters in Amnesia sometimes fail at simple things. They can stuck on a clean place for some reason.

Yea, or smashing a doorway when the door is already open, and getting stuck doing that indefinitely.

This is the biggest shortcoming of Amnesia for me, is the bad AI. It kind of breaks the immersion a little bit when the monster is trying to walk into a wall. I hope they put more time into the AI in the next Frictional Game. Smile
07-12-2011, 12:37 AM
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cantremember Offline
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#7
RE: failed pathfinding?

Maybe it is not a bug but a feature. They wouldn't have retained all of their former intelligence, they don't even remember how doorknobs work most of the time.
08-24-2011, 06:21 PM
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Kman Offline
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#8
RE: failed pathfinding?

(08-24-2011, 06:21 PM)cantremember Wrote: Maybe it is not a bug but a feature. They wouldn't have retained all of their former intelligence, they don't even remember how doorknobs work most of the time.

... i'm pretty sure if it's smashing an empty door way it's a bug

Posting Freak
08-26-2011, 01:59 AM
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Hunter of Shadows Offline
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#9
RE: failed pathfinding?

(07-12-2011, 12:37 AM)GraphicsKid Wrote:
(07-11-2011, 10:37 PM)Kein Wrote: Yeh, monsters in Amnesia sometimes fail at simple things. They can stuck on a clean place for some reason.

Yea, or smashing a doorway when the door is already open, and getting stuck doing that indefinitely.

This is the biggest shortcoming of Amnesia for me, is the bad AI. It kind of breaks the immersion a little bit when the monster is trying to walk into a wall. I hope they put more time into the AI in the next Frictional Game. Smile

The AI is designed at times to make the monsters come off as retards
08-26-2011, 03:55 AM
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Patacorow Offline
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#10
RE: failed pathfinding?

FUCK YOU GUYS I'M GOING BACK IN TIME!

*walks into clock*
08-26-2011, 02:01 PM
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