Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Particle Systems
SLAMnesia Offline
Member

Posts: 99
Threads: 39
Joined: May 2011
Reputation: 0
#1
Particle Systems

How do you make a particle System trigger in a function? I have no idea
thanks
07-04-2011, 09:15 PM
Find
rojkish Offline
Junior Member

Posts: 45
Threads: 0
Joined: Jun 2011
Reputation: 0
#2
RE: Particle Systems

CreateParticleSystemAtEntity(string& asPSName, string& asPSFile, string& asEntity, bool abSavePS);
07-05-2011, 12:22 AM
Find
SLAMnesia Offline
Member

Posts: 99
Threads: 39
Joined: May 2011
Reputation: 0
#3
RE: Particle Systems

can i get more than that? I've filled that out and this is what I have:

CreateParticleSystemAtEntity("", "ps_dust_elevator_crash", "garbageps2", false);

but it still doesnt work on que, it just triggers the second the map loads and not when the function is called
07-05-2011, 08:13 AM
Find
Paulpolska Offline
Member

Posts: 144
Threads: 29
Joined: Jun 2011
Reputation: 0
#4
RE: Particle Systems

Show full script

MY CUSTOM STORY - - STILL ALIVE - -
http://www.moddb.com/mods/still-alive
07-05-2011, 09:34 AM
Find




Users browsing this thread: 2 Guest(s)