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Primitives -as walls - lighting problem. [solved]
jssjr90 Offline
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#1
Primitives -as walls - lighting problem. [solved]

Well I came across another problem that I hope you guys can help me with. Im using primitives as walls, but it seems that the lighting is screwed up. Now I know for a fact its not my graphics card.

Well here are the properties of the texture file.


.jpg   material editor.jpg (Size: 113.72 KB / Downloads: 174)

And heres a video showing the problem.
http://www.youtube.com/watch?v=1gKSrhnWirc
(This post was last modified: 07-18-2011, 09:46 AM by jssjr90.)
07-17-2011, 11:00 PM
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Tanshaydar Offline
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#2
RE: Primitives -as walls - lighting problem.

Why did you changed the Blend mode to Mulx2? Shouldn't it stayed as Add?

07-17-2011, 11:01 PM
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jssjr90 Offline
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#3
RE: Primitives -as walls - lighting problem.

Ok ill change that and see if I see anything diffrent, as in fixing the lighting issue.
Ahhh, Still have that issue, this is relay bugging me.
(This post was last modified: 07-17-2011, 11:10 PM by jssjr90.)
07-17-2011, 11:07 PM
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MrBigzy Offline
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#4
RE: Primitives -as walls - lighting problem.

So what exactly is the problem? Do you have a spec map texture for the wall?
07-18-2011, 01:20 AM
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plutomaniac Offline
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#5
RE: Primitives -as walls - lighting problem.

You want to use a plane like a wall? Is that it? Maybe you changed something in the material editor. What's the texture file used?
07-18-2011, 01:22 AM
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jssjr90 Offline
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#6
RE: Primitives -as walls - lighting problem.

Got it fixed. I don't know but, I replaced all of the walls on one room and it some how fixed it self. Vary strange. The bad thing is I half to replace all of the walls.
07-18-2011, 01:49 AM
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Tanshaydar Offline
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#7
RE: Primitives -as walls - lighting problem.

Maybe because of caching...

07-18-2011, 02:33 AM
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