TheDavenia
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Unlocking an elevator door
Hello guys i needs some help on unlocking an elevator door
Heres the code i put in
in void onstart:
AddUseItemCallback("", "hollow_needle_1", "elevator_door", "unlock_elevator_door", true);
Below void onstart:
void unlock_elevator_door(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("elevator_door", false, true);
PlaySoundAtEntity("", "unlock_door", "elevator_door", 0, false);
}
And when i use my hollow needle on the elevator door ingame it says cant use this item this way!
Please help!
Thanks,
TheDavenia
Current Project: Nightmare's End(Project Director, Scripter, boss >:D)
(This post was last modified: 07-18-2011, 03:36 PM by TheDavenia.)
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07-18-2011, 03:36 PM |
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Kyle
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RE: Unlocking an elevator door
Are you sure that you are using "hollow_needle_1" to unlock the elevator door? If you have a different one, then that's why.
You are also forgetting the .snt on the unlock_door sound file.
PlaySoundAtEntity("", "unlock_door.snt", "elevator_door", 0, false);
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07-18-2011, 03:49 PM |
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rojkish
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RE: Unlocking an elevator door
Does it really work unlocking the elevator doors? I've never really tried.. ^_^
(07-18-2011, 03:49 PM)Kyle Wrote: You are also forgetting the .snt on the unlock_door sound file.
PlaySoundAtEntity("", "unlock_door.snt", "elevator_door", 0, false);
PlaySoundAtEntity doesnt require you to write the extension (snt in this case), it works either way.
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07-18-2011, 04:13 PM |
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xtron
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RE: Unlocking an elevator door
double check needle and door name twice before you try the code out.
I had the same problem but with a dagger.
Dubstep <3
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07-18-2011, 04:51 PM |
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Kyle
Posting Freak
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RE: Unlocking an elevator door
(07-18-2011, 04:13 PM)rojkish Wrote: Does it really work unlocking the elevator doors? I've never really tried.. ^_^
(07-18-2011, 03:49 PM)Kyle Wrote: You are also forgetting the .snt on the unlock_door sound file.
PlaySoundAtEntity("", "unlock_door.snt", "elevator_door", 0, false);
PlaySoundAtEntity doesnt require you to write the extension (snt in this case), it works either way.
Wow, I didn't know that. Thanks for telling me.
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07-18-2011, 05:08 PM |
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TheDavenia
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RE: Unlocking an elevator door
(07-18-2011, 03:49 PM)Kyle Wrote: Are you sure that you are using "hollow_needle_1" to unlock the elevator door? If you have a different one, then that's why.
You are also forgetting the .snt on the unlock_door sound file.
PlaySoundAtEntity("", "unlock_door.snt", "elevator_door", 0, false);
I'm sure since i copy and pasted the code of the cabinet and changed the name into the elevator door's name and its the same needle that you keep
Current Project: Nightmare's End(Project Director, Scripter, boss >:D)
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07-18-2011, 05:22 PM |
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