TheDavenia 
 
 
		
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Unlocking an elevator door 
			 
			
				Hello guys i needs some help on unlocking an elevator door 
Heres the code i put in
 
in void onstart:
 AddUseItemCallback("", "hollow_needle_1", "elevator_door", "unlock_elevator_door", true);
 
Below void onstart:
 void unlock_elevator_door(string &in asItem, string &in asEntity) 
{ 
    SetSwingDoorLocked("elevator_door", false, true); 
    PlaySoundAtEntity("", "unlock_door", "elevator_door", 0, false); 
}
 And when i use my hollow needle on the elevator door ingame it says cant use this item this way!
 
Please help! 
Thanks, 
TheDavenia 
			  
			
			
 
Current Project: Nightmare's End(Project Director, Scripter, boss >:D) 
 
			
				
(This post was last modified: 07-18-2011, 03:36 PM by TheDavenia.)
 
				
			 
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	| 07-18-2011, 03:36 PM  | 
	
		
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		Kyle 
 
 
		
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RE: Unlocking an elevator door 
			 
			
				Are you sure that you are using "hollow_needle_1" to unlock the elevator door? If you have a different one, then that's why. 
 
You are also forgetting the .snt on the unlock_door sound file. 
 
PlaySoundAtEntity("", "unlock_door.snt", "elevator_door", 0, false);
			 
			
			
 
			
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	| 07-18-2011, 03:49 PM  | 
	
		
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		rojkish 
 
 
		
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RE: Unlocking an elevator door 
			 
			
				Does it really work unlocking the elevator doors? I've never really tried.. ^_^ 
 (07-18-2011, 03:49 PM)Kyle Wrote:  You are also forgetting the .snt on the unlock_door sound file. 
PlaySoundAtEntity("", "unlock_door.snt", "elevator_door", 0, false); 
PlaySoundAtEntity doesnt require you to write the extension (snt in this case), it works either way.
			  
			
			
			
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	| 07-18-2011, 04:13 PM  | 
	
		
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		xtron 
 
 
		
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RE: Unlocking an elevator door 
			 
			
				double check needle and door name twice before you try the code out. 
I had the same problem but with a dagger.
			 
			
			
 
 Dubstep <3 
			
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	| 07-18-2011, 04:51 PM  | 
	
		
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		Kyle 
 
 
		
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RE: Unlocking an elevator door 
			 
			
				 (07-18-2011, 04:13 PM)rojkish Wrote:  Does it really work unlocking the elevator doors? I've never really tried.. ^_^ 
 
 (07-18-2011, 03:49 PM)Kyle Wrote:  You are also forgetting the .snt on the unlock_door sound file. 
PlaySoundAtEntity("", "unlock_door.snt", "elevator_door", 0, false);  
PlaySoundAtEntity doesnt require you to write the extension (snt in this case), it works either way. 
Wow, I didn't know that. Thanks for telling me.   
			 
			
			
 
			
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	| 07-18-2011, 05:08 PM  | 
	
		
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		TheDavenia 
 
 
		
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RE: Unlocking an elevator door 
			 
			
				 (07-18-2011, 03:49 PM)Kyle Wrote:  Are you sure that you are using "hollow_needle_1" to unlock the elevator door? If you have a different one, then that's why. 
 
You are also forgetting the .snt on the unlock_door sound file. 
 
PlaySoundAtEntity("", "unlock_door.snt", "elevator_door", 0, false); 
I'm sure since i copy and pasted the code of the cabinet and changed the name into the elevator door's name and its the same needle that you keep
			  
			
			
 
Current Project: Nightmare's End(Project Director, Scripter, boss >:D) 
 
			
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	| 07-18-2011, 05:22 PM  | 
	
		
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