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[Model] Flail
nkmol Offline
Senior Member

Posts: 252
Threads: 19
Joined: Feb 2011
Reputation: 4
#11
RE: [Model] Flail

after hours of experimentating .... >.<
i've create a joint at every 2chains, at every chains made it crash Tongue
now i'll continue on my flail trap :Angel:
07-22-2011, 02:35 PM
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skypeskype Offline
Senior Member

Posts: 503
Threads: 6
Joined: Mar 2011
Reputation: 2
#12
RE: [Model] Flail

I love it. Reminds me of Neverwinter Nights. What a classy....
07-22-2011, 08:19 PM
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Whowantsabighug Offline
Junior Member

Posts: 8
Threads: 1
Joined: Jul 2011
Reputation: 0
#13
RE: [Model] Flail

The ball looks a bit big, but then i can't say anything; i wouldn't have a clue how to make stuff.

VERY good work though.
07-23-2011, 05:40 PM
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AlexxShadenk777 Offline
Junior Member

Posts: 40
Threads: 5
Joined: Jul 2011
Reputation: 1
#14
RE: [Model] Flail

The spikes look weird to me but otherwise, fantastic.
07-23-2011, 06:20 PM
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nkmol Offline
Senior Member

Posts: 252
Threads: 19
Joined: Feb 2011
Reputation: 4
#15
RE: [Model] Flail

yea it was really hard to put those spikes on a round object Blush
thanks Smile
(This post was last modified: 07-24-2011, 07:00 PM by nkmol.)
07-24-2011, 06:59 PM
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RedMser Offline
Junior Member

Posts: 40
Threads: 12
Joined: Mar 2012
Reputation: 1
#16
RE: [Model] Flail

I see this thread is VERY old, but I tried it. It crashed. It says that the textures aren't pow2. So I had to resize them to pow2 (512*512, 2048*2048). That's because of my old graphics card. Just so others that WANT to try and use this for a custom story (because it is very nice), you could make a pow2 version of it perhaps?
03-24-2012, 12:17 PM
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Traggey Offline
is mildly amused

Posts: 3,257
Threads: 74
Joined: Feb 2012
Reputation: 185
#17
RE: [Model] Flail

WARNING MOD CREATORS - DO NOT, let me repeat that. DO NOT! Use this model.

It is not optimised for useage within a game engine, the textures are not the power of two, nor are the in DDS format and the model itself contains WAAAAAAAAAAAAAAAAAAAAAAAY too many polygons, I mean an insane ammount, this model will cause laggs in any maps this is used in, infact it contains so many polygons it crashes my DAE plugin for 3D's max when I attempted to open it up to check the polygon count. Do NOT use this.
03-24-2012, 02:47 PM
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Statyk Offline
Schrödinger's Mod

Posts: 4,390
Threads: 72
Joined: Sep 2011
Reputation: 241
#18
RE: [Model] Flail

I wanted to check the polycount as well but it's uploaded somewhere in the depths of the internet and I need a magic lens known as "iLiVid" to download it and I'm not installing that (it downloaded the setup.exe itself, which worries me)... Can you make it easier on yourself and everyone else and upload to mediafire? You don't need to register there. You can upload without an account.
(This post was last modified: 03-24-2012, 04:48 PM by Statyk.)
03-24-2012, 04:47 PM
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Unearthlybrutal Offline
Posting Freak

Posts: 775
Threads: 12
Joined: May 2011
Reputation: 26
#19
RE: [Model] Flail

You've done good job! Smile
You inspired me to make a sword to my mod...
... and some viking axes Tongue

When Life No Longer Exists
Full-conversion mod
(This post was last modified: 03-24-2012, 05:21 PM by Unearthlybrutal.)
03-24-2012, 05:21 PM
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Traggey Offline
is mildly amused

Posts: 3,257
Threads: 74
Joined: Feb 2012
Reputation: 185
#20
RE: [Model] Flail

(03-24-2012, 05:21 PM)Unearthlybrutal Wrote: You've done good job! Smile
You inspired me to make a sword to my mod...
... and some viking axes Tongue
Geeeez! NO! Read my post! He DIDN'T do a good job... Damn thing will break you game.
03-24-2012, 05:33 PM
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