Grimstoll 
 
 
		
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Model help 
			 
			
				This is DRedshot, i'm not on my usual account because I've lost all of my 'filled in form' data and therefore cannot get onto my email account to reset my password... Anyways, i've made a new account and i have a question: I've made a simple model in maya, it is made up of 5 keys on a keyring. Each key is it's own object, with it's own texture, and the ring itself is also it's own object, with it's own texture. So i was wondering, how are the files named, and what is the general layout for multiple textures and objects. 
 
I looked at servant_grunt. it has 
servant_grunt.dds and 
servant_grunt_hair.dds 
 
does the _hair come from the object name? or is it from the name of the body in model editor? 
 
Thanks!
			 
			
			
			
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	| 07-26-2011, 02:28 PM  | 
	
		
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		yasar11732 
 
 
		
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RE: Model help 
			 
			
				You just create textures, give whatever name you want to it, and add it as a texture and export in dae format. You need to U.V map it in blender, I suppose something similiar goes with maya too.  
You may want to try seeing this:  http://www.youtube.com/watch?v=6Dj_Kj5V4s4
			 
			
			
 
			
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	| 07-26-2011, 03:00 PM  | 
	
		
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		Grimstoll 
 
 
		
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RE: Model help 
			 
			
				Thanks, but i've already mapped the textures onto the objects, i was asking more about the naming of the files, so that the hpl engine can read it. My current situatio is that I have exported the mesh, as a .dae  and i have One mesh, with three different texure files. My 'dae is called keychain_custom, but I don't know how i should name the other files? should it be 
keychain_custom_key1.dds 
keychain_custom_key2.dds 
keychain_custom_key3.dds 
keychain_custom_key4.dds 
for example?
			 
			
			
			
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	| 07-26-2011, 03:06 PM  | 
	
		
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		yasar11732 
 
 
		
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RE: Model help 
			 
			
				hpl engine doesn't care about the naming if you correctly exported it (e.g whatever the file name you used while you mapping in maya, hpl will look for that file.). If you are having problems with your current export, it is probably something else. I don't know exact details in maya, so I can't help you in that matter. But you can check the dimensions of the images. They should all be in exponents of the 2, like 128x256 512x512 etc.
			 
			
			
 
			
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	| 07-26-2011, 03:22 PM  | 
	
		
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		Grimstoll 
 
 
		
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RE: Model help 
			 
			
				Thanks a lot, i just needed to know that it doesn't care. I've exported it and it seems as though the game automatically knows what textures to give the individual objects, because they are all mapped properly, even before making a .mat file, so thanks for the help yasar!
			 
			
			
			
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	| 07-26-2011, 03:29 PM  | 
	
		
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		yasar11732 
 
 
		
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RE: Model help 
			 
			
				glad to help.
			 
			
			
 
			
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	| 07-26-2011, 04:01 PM  | 
	
		
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		plutomaniac 
 
 
		
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RE: Model help 
			 
			
				If I may, what type of model is it?
			 
			
			
			
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	| 08-07-2011, 07:44 PM  | 
	
		
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		DRedshot 
 
 
		
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RE: Model help 
			 
			
				Hey, i've finished it now, it's a keyring item for my map! it's like a jailors set of keys, to unlock multiple doors with one item. Eack of the keys on the ring are physics enabled and can rotate on a ball joint on the ring! there are four keys on it and i have made the inventory item image as well, so basically it's an item   
			 
			
			
 
			
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	| 08-07-2011, 07:55 PM  | 
	
		
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		plutomaniac 
 
 
		
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RE: Model help 
			 
			
				oh, very impressive! Add it to your custom story, The Visitor. Good work!   
			 
			
			
			
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	| 08-07-2011, 08:16 PM  | 
	
		
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		DRedshot 
 
 
		
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RE: Model help 
			 
			
				unfortunately i wont be finishing The Visitor, it never had a solid story. However, i've started my new story (you may have already read the thread) called The Ascent! And it will definately make an appearance in that!
			 
			
			
 
			
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	| 08-07-2011, 08:53 PM  | 
	
		
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