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		| ObsidianLegion   Member
 
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			| .hps URGENT HELP 
 
				Guys, I really need help.  
If I don't get this done there will be no custom story coming from me ):
 
I have three levels in the demo. 
-The starting map will not use it's .hps even though they are have the same name 
-The 2nd map uses it's .hps correctly 
-The final map will not use it's .hps even the map and the .hps have the same name.
 
They all have scripting on them. They all have vital scripting on them. I NEED THIS TO WORK    
First map .hps
 //////////////////////////////Run when entering map
 void OnStart()
 {
 AddEntityCollideCallBack("Player", "deathroominsanity", "CollideInsanity", true, 1);
 }
 
 void CollideInsanity(string &in asParent, string &in asChild, int alState)
 {
 GiveSanityDamage(20, true);
 }
 
 ////////////////////////////
 //Run when entering map
 void OnEnter()
 
 {
 SetPlayerLampOil(20);
 SetPlayerSanity(50);
 }
 
 ////////////////////////////
 //Run when leaving map
 void OnLeave()
 
 {
 SetupLoadScreen("LoadingText", "CastleBase", 1, "");
 }
The second:
 //////////////////////////Run when starting map
 void OnStart()
 
 {
 AddUseItemCallback("", "bigroomdoorkey_01", "bigroomdoor_01", "UsedKeyOnDoor", true);
 SetMessage ("M", "v1", 0);
 AddEntityCollideCallback("Player", "Shocked", "CollideShocked", true, 1);
 }
 
 void UsedKeyOnDoor(string &in asItem, string &in asEntity)
 {
 SetSwingDoorLocked("bigroomdoor_01", false, true);
 PlaySoundAtEntity("","react_scare.snt", "Player", 0, false);
 PlaySoundAtEntity("","unlock_door","binladen_2", 0, false);
 RemoveItem("bigroomdoorkey_01");
 SetEntityActive("binladen_2", true);
 ShowEnemyPlayerPosition("binladen_2");
 GiveSanityDamage(20, true);
 }
 
 void CollideShocked(string &in asParent, string &in asChild, int alState)
 {
 SetMessage ("M", "v2", 0);
 }
 
 ////////////////////////
 //Run when entering map
 void OnEnter()
 {
 }
 
 //////////////////////
 //Run when leaving map
 void OnLeave()
 
 {
 SetupLoadScreen("LoadingText", "MansionBaseDemo", 1, "Amnesia.jpg");
 }
And finally, the third
 //////////////////////////Run when entering map
 void OnStart()
 {
 }
 
 ////////////////////////////
 //Run when entering map
 void OnEnter()
 {
 }
 
 ////////////////////////////
 //Run when leaving map
 void OnLeave()
 {
 
 StartCredits("29_amb_loop.snt", true, "Ending", "MainCredits", 1);
 
 }
Do I need to add debugging scripts? Maybe that's why the .hps files don't activate? Or is everything being strange?
 
This is really getting on my case    
Please, please help!!
			
 "Good men mean well; they just don't always end up doing well." -Isaac Clarke, Dead Space 2, Chapter 12 
				
(This post was last modified: 07-27-2011, 05:17 PM by ObsidianLegion.)
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	| 07-27-2011, 05:17 PM |  |  
	
		| Kyle   Posting Freak
 
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			| RE: .hps URGENT HELP 
 
				You don't need debugging script, I know fully they are not needed.
 So what is the problem? Error report? Or just not working in-game?
 
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	| 07-27-2011, 05:22 PM |  |  
	
		| ObsidianLegion   Member
 
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			| RE: .hps URGENT HELP 
 
				 (07-27-2011, 05:22 PM)Kyle Wrote:  You don't need debugging script, I know fully they are not needed.
 So what is the problem? Error report? Or just not working in-game?
 
Not working at all. No error pop-ups. Nothing.
			 
 "Good men mean well; they just don't always end up doing well." -Isaac Clarke, Dead Space 2, Chapter 12 |  |  
	| 07-27-2011, 05:23 PM |  |  
	
		| Khyrpa   Senior Member
 
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			| RE: .hps URGENT HELP 
 
				Assume you've tried checking if the script files work by for example putting FadeOut(0);inside OnStart?
 
 Also try and change the whole folder and rename every file?
 
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	| 07-27-2011, 05:26 PM |  |  
	
		| ObsidianLegion   Member
 
 Posts: 173
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			| RE: .hps URGENT HELP 
 
				 (07-27-2011, 05:26 PM)Khyrpa Wrote:  Assume you've tried checking if the script files work by for example putting FadeOut(0);inside OnStart?
 
 Also try and change the whole folder and rename every file?
 
Renamed them before. Nothing.
 
What is the FadeOut script do? :S
			 
 "Good men mean well; they just don't always end up doing well." -Isaac Clarke, Dead Space 2, Chapter 12 |  |  
	| 07-27-2011, 05:28 PM |  |  
	
		| Kyle   Posting Freak
 
 Posts: 911
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			| RE: .hps URGENT HELP 
 
				 (07-27-2011, 05:28 PM)Lolnesia09 Wrote:   (07-27-2011, 05:26 PM)Khyrpa Wrote:  Assume you've tried checking if the script files work by for example putting FadeOut(0);inside OnStart?
 
 Also try and change the whole folder and rename every file?
 Renamed them before. Nothing.
 
 What is the FadeOut script do? :S
 
Fades the screen to black. ^^
			 
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	| 07-27-2011, 05:29 PM |  |  
	
		| Khyrpa   Senior Member
 
 Posts: 638
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			| RE: .hps URGENT HELP 
 
				just thought it'd be an fast and easy way to check if the actual file works but the script inside doesn't... 
			 
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	| 07-27-2011, 05:30 PM |  |  
	
		| ObsidianLegion   Member
 
 Posts: 173
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			| RE: .hps URGENT HELP 
 
				 (07-27-2011, 05:29 PM)Kyle Wrote:   (07-27-2011, 05:28 PM)Lolnesia09 Wrote:   (07-27-2011, 05:26 PM)Khyrpa Wrote:  Assume you've tried checking if the script files work by for example putting FadeOut(0);inside OnStart?
 
 Also try and change the whole folder and rename every file?
 Renamed them before. Nothing.
 
 What is the FadeOut script do? :S
 Fades the screen to black. ^^
 
Okay. I doubt it'll work so, before I try, any more suggestions?
			 
 "Good men mean well; they just don't always end up doing well." -Isaac Clarke, Dead Space 2, Chapter 12 |  |  
	| 07-27-2011, 05:30 PM |  |  
	
		| Khyrpa   Senior Member
 
 Posts: 638
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			| RE: .hps URGENT HELP 
 
				Take another custom story and replace the files with your ones?
			 
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	| 07-27-2011, 05:31 PM |  |  
	
		| ObsidianLegion   Member
 
 Posts: 173
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			| RE: .hps URGENT HELP 
 
				 (07-27-2011, 05:31 PM)Khyrpa Wrote:  Take another custom story and replace the files with your ones? 
I'll give it a go :/ Anything else? 
  (07-27-2011, 05:30 PM)Khyrpa Wrote:  just thought it'd be an fast and easy way to check if the actual file works but the script inside doesn't... 
Right the map itself works but the scripts don't
			 
 "Good men mean well; they just don't always end up doing well." -Isaac Clarke, Dead Space 2, Chapter 12 
				
(This post was last modified: 07-27-2011, 05:56 PM by ObsidianLegion.)
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	| 07-27-2011, 05:36 PM |  |  |