Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Animations export incorrectly
Acies Offline
Posting Freak

Posts: 1,643
Threads: 60
Joined: Feb 2011
Reputation: 73
#1
Animations export incorrectly

Hello everyone!

I have made 2 test animations for the girl Hermoor made (Idle and walk). However 2 different problems arise out of them.

The walk animation:
Looks fine once played. It does however consider the Y plane as the floor - making the character walk mid air (on the Y-axis with its head pointing along X-axis.)

The idle animation:
Should be a breathing motion. This one involves the wrong bones once played, creating a motion where she slaps her right foot repeatedly.

I'll look into it some more and see if I can come up with any solution. I'm however glad if someone knows what it might be.

Model:
- Triangulated
- Y axis is set to up
- Only joints involved
- Exports correctly without animations
- Exported from Maya

I've found that:
Once I rename the Idle.dae to something else like "breath.dae" it works. This doesn't apply to the Walk.dae, once I rename it to something else like "Move.dae" - the animation is ruined.

[Image: mZiYnxe.png]


(This post was last modified: 08-01-2011, 09:46 PM by Acies.)
08-01-2011, 09:10 PM
Find
MrBigzy Offline
Senior Member

Posts: 616
Threads: 18
Joined: Mar 2011
Reputation: 8
#2
RE: Animations export incorrectly

Upload it and I'll take a look. o.o

Kinda curious about this. I still need to perfect animation exporting.
(This post was last modified: 08-01-2011, 10:47 PM by MrBigzy.)
08-01-2011, 10:46 PM
Find
Acies Offline
Posting Freak

Posts: 1,643
Threads: 60
Joined: Feb 2011
Reputation: 73
#3
RE: Animations export incorrectly

(08-01-2011, 10:46 PM)MrBigzy Wrote: Upload it and I'll take a look. o.o

Kinda curious about this. I still need to perfect animation exporting.

Here she is:
http://dl.dropbox.com/u/20790433/girl.zip

Hopefully I've made something wrong. Thank you for the assistance


[Image: mZiYnxe.png]


08-02-2011, 01:30 AM
Find
MrBigzy Offline
Senior Member

Posts: 616
Threads: 18
Joined: Mar 2011
Reputation: 8
#4
RE: Animations export incorrectly

The idle one seems fine to me, even after chainging it back to idle.dae.

As for the walk, well it seems that the rotation in maya is set as 0, 0, 90, which is why shes doing that; you have to freeze transformations and 0 out the rotation. Unfortunately, you can't do that after you animate or bind, so I'm in the process of trying to copy and paste keys/unbind and bind everything. I haven't gotten it perfect yet, hopefully it'll work out. :V

God damnit hermoor, y u make me do dis. D:
(This post was last modified: 08-02-2011, 02:44 AM by MrBigzy.)
08-02-2011, 02:43 AM
Find
Acies Offline
Posting Freak

Posts: 1,643
Threads: 60
Joined: Feb 2011
Reputation: 73
#5
RE: Animations export incorrectly

(08-02-2011, 02:43 AM)MrBigzy Wrote: The idle one seems fine to me, even after chainging it back to idle.dae.

As for the walk, well it seems that the rotation in maya is set as 0, 0, 90, which is why shes doing that; you have to freeze transformations and 0 out the rotation. Unfortunately, you can't do that after you animate or bind, so I'm in the process of trying to copy and paste keys/unbind and bind everything. I haven't gotten it perfect yet, hopefully it'll work out. :V

God damnit hermoor, y u make me do dis. D:

Thank you very much Smile

[Image: mZiYnxe.png]


08-02-2011, 02:24 PM
Find
plutomaniac Offline
Super Moderator

Posts: 6,368
Threads: 45
Joined: May 2011
Reputation: 183
#6
RE: Animations export incorrectly

Another model in progress? Very interesting! Great work! Smile
08-02-2011, 09:35 PM
Find
MrBigzy Offline
Senior Member

Posts: 616
Threads: 18
Joined: Mar 2011
Reputation: 8
#7
RE: Animations export incorrectly

Durrrrr, I was going through the long and complicated process of copying joint keys by joint keys, when I realized all I had to do was change the joint orient by 90 degrees instead of the joint rotation. :C

http://www.megaupload.com/?d=OL793WQH
08-03-2011, 03:43 PM
Find
plutomaniac Offline
Super Moderator

Posts: 6,368
Threads: 45
Joined: May 2011
Reputation: 183
#8
RE: Animations export incorrectly

So, you fixed it? Smile
08-03-2011, 05:39 PM
Find
MrBigzy Offline
Senior Member

Posts: 616
Threads: 18
Joined: Mar 2011
Reputation: 8
#9
RE: Animations export incorrectly

Yup, that's it in the download. Everything should be fine.
08-03-2011, 05:48 PM
Find
Acies Offline
Posting Freak

Posts: 1,643
Threads: 60
Joined: Feb 2011
Reputation: 73
#10
RE: Animations export incorrectly

It's rigged at least. If you want the animations they will be uploaded when my newest project is released. Thank you very much MrBigzy!

[Image: mZiYnxe.png]


08-03-2011, 09:08 PM
Find




Users browsing this thread: 1 Guest(s)