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Amnesia: Dark Room
Statyk Offline
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RE: Amnesia: Dark Room 2 almost there guys!

Just a little spoiler alert to keep you all interested. =P
Spoiler below!

I have adjusted SOME inventory graphics to better fit the new lantern I have set up (Why? That's a secret for you to find out my friend!), added some ideas to the story (one or two =P Danarogon's got that covered), and created a new 'fuel_source' for the new lantern from scratch.


See you in the new update! Stay tuned! =]
01-13-2012, 03:59 AM
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Kman Offline
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RE: Amnesia: Dark Room 2 almost there guys!

(01-13-2012, 03:59 AM)Statyk Wrote: Just a little spoiler alert to keep you all interested. =P
Spoiler below!

I have adjusted SOME inventory graphics to better fit the new lantern I have set up (Why? That's a secret for you to find out my friend!), added some ideas to the story (one or two =P Danarogon's got that covered), and created a new 'fuel_source' for the new lantern from scratch.


See you in the new update! Stay tuned! =]
See now if you had said THIS before then I wouldn't have complained about it being a full conversion Tongue

Posting Freak
01-13-2012, 04:08 AM
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Statyk Offline
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Posts: 4,390
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RE: Amnesia: Dark Room 2 almost there guys!

(01-13-2012, 04:08 AM)kman Wrote: See now if you had said THIS before then I wouldn't have complained about it being a full conversion Tongue
Statyk doesn't play around, my friend. When I do something, I make sure it looks its best.

I guarantee it
01-13-2012, 04:10 AM
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flamez3 Offline
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RE: Amnesia: Dark Room 2 almost there guys!

(01-13-2012, 04:10 AM)Statyk Wrote: I guarantee it
It just got real.


01-13-2012, 05:15 AM
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Zumper Offline
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RE: Amnesia: Dark Room 2 almost there guys!

I don't really understand why people try making "apple script" that have never worked, and all FC work without insomnia.

I just don't get why people have problems, shh.

Life would be so much easier,
if we just had the source code.


(This post was last modified: 01-13-2012, 07:58 AM by Zumper.)
01-13-2012, 07:22 AM
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HoLLiGuN Offline
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RE: Amnesia: Dark Room 2 almost there guys!

When do you expect the full version to come out?
01-13-2012, 07:55 AM
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Kman Offline
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RE: Amnesia: Dark Room 2 almost there guys!

(01-13-2012, 07:22 AM)Zumper Wrote: I don't really understand why people try making "apple script" that have never worked, and all FC work without insomnia.

I just don't get why people have problems, shh.

As far as I know makig an AppleScript is the way to get a full conversion working on a retail copy for Mac.

On a side note, you have one of the most loltastic signatures I've ever seen XD

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01-13-2012, 09:07 AM
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Statyk Offline
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RE: Amnesia: Dark Room 2 almost there guys!

(01-13-2012, 09:07 AM)kman Wrote: As far as I know makig an AppleScript is the way to get a full conversion working on a retail copy for Mac.
Or you could follow Tan's post on a thread explaining how to manually program it to run through the Terminal.
01-13-2012, 10:00 PM
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zico Offline
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RE: Amnesia: Dark Room 2 almost there guys!

I hav enot yet used a Total Conversion so I am not sure what it needs to. So I am asking into the dark (pun intended): Is there a chance wether it will work for the Linux version of the game? I know there aren'T a lot of Linux players of the game (considering the numbers FG posted) but if you guys would like to try it (and IF it's possible) I would gladly help testing/debugging.
01-14-2012, 12:00 AM
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Statyk Offline
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Posts: 4,390
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RE: Amnesia: Dark Room 2 almost there guys!

(01-14-2012, 12:00 AM)zico Wrote: I hav enot yet used a Total Conversion so I am not sure what it needs to. So I am asking into the dark (pun intended): Is there a chance wether it will work for the Linux version of the game? I know there aren'T a lot of Linux players of the game (considering the numbers FG posted) but if you guys would like to try it (and IF it's possible) I would gladly help testing/debugging.
Haven't dealt with a Linux yet. I'll give it a shot, I'd love to have some feedback when it is finished whether it works or not =] Thanks!
01-14-2012, 12:11 AM
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