| RE: Crow bar and a Body 
 
				AddPropImpulse("corpse_male_1", 0, -100, 0, "world"); For example..-
 {
 AddUseItemCallback("", "crowbar_1", "AreaUseCrowbar", "UseCrowbar", true);
 AddEntityCollideCallback("crowbar_joint", "ScriptArea_2", "BrokenActive", true, 1);
 }
 void UseCrowbar(string &in asItem, string &in asEntity)
 {
 SetEntityActive("crowbar_joint", true);
 PlaySoundAtEntity("pickupcrow","player_crouch.snt", "Player", 0.05, false);
 SetEntityPlayerInteractCallback("AreaUseCrowbar", "", true);
 RemoveItem("crowbar_1");
 }
 void BrokenActive(string &in asParent, string &in asChild, int alState)
 {
 SetEntityActive("crowbar_joint", false);
 SetEntityActive("cellar_wood01_4", true);
 SetEntityActive("cellar_wood01_2", false);
 SetEntityActive("broken", true);
 SetEntityActive("block", false);
 SetEntityActive("crowbar_broken", true);
 CreateParticleSystemAtEntity("", "ps_hit_wood", "AreaBreakEffect", false);
 PlaySoundAtEntity("lurker_hit_wood", "lurker_hit_wood.snt", "cellar_wood01_4", 2.0f, false);
 }
 
 here you go, an example =)
 
 -Dizturbed
 
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