RE: Crow bar and a Body 
			 
			
				AddPropImpulse("corpse_male_1", 0, -100, 0, "world"); For example.. 
- 
{ 
AddUseItemCallback("", "crowbar_1", "AreaUseCrowbar", "UseCrowbar", true); 
AddEntityCollideCallback("crowbar_joint", "ScriptArea_2", "BrokenActive", true, 1); 
} 
void UseCrowbar(string &in asItem, string &in asEntity) 
{ 
SetEntityActive("crowbar_joint", true); 
PlaySoundAtEntity("pickupcrow","player_crouch.snt", "Player", 0.05, false); 
SetEntityPlayerInteractCallback("AreaUseCrowbar", "", true); 
RemoveItem("crowbar_1"); 
} 
void BrokenActive(string &in asParent, string &in asChild, int alState) 
{ 
SetEntityActive("crowbar_joint", false); 
SetEntityActive("cellar_wood01_4", true); 
SetEntityActive("cellar_wood01_2", false); 
SetEntityActive("broken", true); 
SetEntityActive("block", false); 
SetEntityActive("crowbar_broken", true); 
CreateParticleSystemAtEntity("", "ps_hit_wood", "AreaBreakEffect", false); 
PlaySoundAtEntity("lurker_hit_wood", "lurker_hit_wood.snt", "cellar_wood01_4", 2.0f, false); 
} 
 
here you go, an example =) 
 
-Dizturbed
			 
			
			
 
			
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