Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Netbook user: ACCESS VIOLATION help
albertc9204 Offline
Junior Member

Posts: 3
Threads: 1
Joined: Aug 2011
Reputation: 0
#1
Solved: 8 Years, 9 Months, 4 Weeks ago Netbook user: ACCESS VIOLATION help

Rather new around here, and not too inclined on computer technical speak, but I've been seeing this pasted a lot so here is my hp log of the Amnesia game:


Version 1.20
-------- THE HPL ENGINE LOG ------------
Engine build ID 20101021192547

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: 1024x600 bpp:32 fs:0 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' posSad-1x-1)
Setting video mode: 1024 x 600 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: Intel
Renderer: Intel Pineview Platform
Version: 1.4.0 - Build 8.14.10.2230
Max texture image units: 16
Max texture coord units: 8
Max user clip planes: 6
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 4
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 0
Max draw buffers: 7
Max color render targets: 7
Packed depth-stencil: 0
Texture float: 0
GLSL Version: (null)
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 0
OGL ATIFragmentShader: 0


I have updated the drivers from the intel site, and have a vaio netbook, and am constantly getting the Access violation error every time I try to boot up the game. Anything that can get me in the right direction is appreciated.
08-11-2011, 02:42 AM
Find
edu667 Offline
Junior Member

Posts: 13
Threads: 2
Joined: Aug 2011
Reputation: 0
#2
Solved: 8 Years, 9 Months, 4 Weeks ago RE: Netbook user: ACCESS VIOLATION help

you version off opengl is 1.4 need 2.1.0 im sorry but you cannot play what is your graphics card ?
08-11-2011, 02:54 AM
Find
albertc9204 Offline
Junior Member

Posts: 3
Threads: 1
Joined: Aug 2011
Reputation: 0
#3
Solved: 8 Years, 9 Months, 4 Weeks ago RE: Netbook user: ACCESS VIOLATION help

Well I have an Intel Graphic Accelerator Drive, though I'm not entirely sure that's what you mean...
08-11-2011, 02:59 AM
Find
plutomaniac Offline
Super Moderator

Posts: 6,368
Threads: 45
Joined: May 2011
Reputation: 183
#4
Solved: 8 Years, 9 Months, 4 Weeks ago RE: Netbook user: ACCESS VIOLATION help

You cannot play the game because of your graphics card. It supports OpenGL 1.4 when the game requires at least OpenGL 2.1
08-11-2011, 08:40 AM
Find
albertc9204 Offline
Junior Member

Posts: 3
Threads: 1
Joined: Aug 2011
Reputation: 0
#5
Solved: 8 Years, 9 Months, 4 Weeks ago RE: Netbook user: ACCESS VIOLATION help

Is there any way to update? Like could I purchase a graphics card perhaps?
08-11-2011, 05:25 PM
Find
plutomaniac Offline
Super Moderator

Posts: 6,368
Threads: 45
Joined: May 2011
Reputation: 183
#6
Solved: 8 Years, 9 Months, 4 Weeks ago RE: Netbook user: ACCESS VIOLATION help

If it is a laptop no, if it is a desktop yes
08-11-2011, 05:45 PM
Find




Users browsing this thread: 1 Guest(s)