Phoroneus 
 
 
		
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Cubemaps/Skyboxes 
			 
			
				One of the things I've noticed is that cubemaps (skyboxes) aren't as accessible as they could be. GIMP's cubemap utility doesn't actually work, and apparently Photoshop's utility isn't very intuitive either (I wouldn't know, personally, as I don't have Ps). It seems like a decent idea to get a thread going for cubemaps, similar to the one for models, so that people don't need to spend half an hour downloading utilities to get one made on their own. 
I've got two done up already, and can do others on request (I end up doing them manually but it doesn't take that long in GIMP), which are posted below.
 
Night Sky:
 http://www.mediafire.com/?l8yhvh1jekov4sm
Overcast:
 http://www.mediafire.com/?rt9a1wjdbk4k60a
 
Any of the images in "Skies 360" on  http://cgtextures.com/ will work, and I'm happy to convert them to usable cubemaps if people don't have the utilities themselves, just post the name. I have an account with CG Textures, so I can download whichever you need.
			  
			
			
 
			
				
(This post was last modified: 08-15-2011, 10:02 PM by Phoroneus.)
 
				
			 
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	| 08-15-2011, 09:16 PM  | 
	
		
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		Hermoor 
 
 
		
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RE: Cubemaps/Skyboxes 
			 
			
				You should post some screenshots so people know what they are downloading. As for skyboxes, it's not too hard making them in photoshop. 
			 
			
			
			
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	| 08-15-2011, 09:27 PM  | 
	
		
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		Phoroneus 
 
 
		
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RE: Cubemaps/Skyboxes 
			 
			
				Good idea. Panoramic views are up, inside spoiler tags.
			 
			
			
 
			
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	| 08-15-2011, 10:02 PM  | 
	
		
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		plutomaniac 
 
 
		
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RE: Cubemaps/Skyboxes 
			 
			
				great, I have a free 15MB account. If I run out, I might ask for a very few things.
			 
			
			
			
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	| 08-15-2011, 10:30 PM  | 
	
		
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		Your Computer 
 
 
		
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RE: Cubemaps/Skyboxes 
			 
			
				 (08-15-2011, 09:16 PM)Phoroneus Wrote:  GIMP's cubemap utility doesn't actually work 
Yes it does. I posted a video on the Wiki a while back showing how to do it.
			  
			
			
 
			
				
(This post was last modified: 08-15-2011, 11:07 PM by Your Computer.)
 
				
			 
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	| 08-15-2011, 11:07 PM  | 
	
		
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		RawkBandMan 
 
 
		
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RE: Cubemaps/Skyboxes 
			 
			
				Can you please do one with a daytime sky, with no clouds touching the sun? I do believe I saw one on the skybox texture sight, but I do not know how to do them with GIMP.
			 
			
			
 
I've come to learn to not fear the living, nor the dead... But the monsters that hide in closets.  
 
			
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	| 08-16-2011, 01:29 AM  | 
	
		
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		Phoroneus 
 
 
		
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RE: Cubemaps/Skyboxes 
			 
			
				 (08-15-2011, 10:30 PM)plutomaniac Wrote:  great, I have a free 15MB account. If I run out, I might ask for a very few things. 
The quota resets back to 15MB, I think daily. I have the same type of account.
  (08-15-2011, 11:07 PM)Your Computer Wrote:   (08-15-2011, 09:16 PM)Phoroneus Wrote:  GIMP's cubemap utility doesn't actually work  
Yes it does. I posted a video on the Wiki a while back showing how to do it. 
That's more or less how I'm doing them (though I use the ATI CubeMapGen to make sure they appear as they should). I meant the auto-cubemap utility that would convert them. Basically the utility that was supposed to do what you showed in the video, but without having to do all of the work yourself. It's either incomplete or otherwise nonfunctional, so you have to do them manually.
  (08-16-2011, 01:29 AM)XxRoCkBaNdMaNxX Wrote:  Can you please do one with a daytime sky, with no clouds touching the sun? I do believe I saw one on the skybox texture sight, but I do not know how to do them with GIMP. 
ClearSky1:
 http://www.mediafire.com/?256vbr02rmt245q
I have "higher-quality" cubemaps generated by GIMP as well, but they're like 4MB in size which is kind of a lot, considering the quality isn't that different. ATI CubeMapGen works pretty well at keeping filesizes reasonable.
			  
			
			
 
			
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	| 08-16-2011, 02:24 AM  | 
	
		
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		RawkBandMan 
 
 
		
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RE: Cubemaps/Skyboxes 
			 
			
				 (08-16-2011, 02:24 AM)Phoroneus Wrote:   (08-15-2011, 10:30 PM)plutomaniac Wrote:  great, I have a free 15MB account. If I run out, I might ask for a very few things.  
The quota resets back to 15MB, I think daily. I have the same type of account. 
 
 (08-15-2011, 11:07 PM)Your Computer Wrote:   (08-15-2011, 09:16 PM)Phoroneus Wrote:  GIMP's cubemap utility doesn't actually work  
Yes it does. I posted a video on the Wiki a while back showing how to do it.  
That's more or less how I'm doing them (though I use the ATI CubeMapGen to make sure they appear as they should). I meant the auto-cubemap utility that would convert them. Basically the utility that was supposed to do what you showed in the video, but without having to do all of the work yourself. It's either incomplete or otherwise nonfunctional, so you have to do them manually. 
 
 (08-16-2011, 01:29 AM)XxRoCkBaNdMaNxX Wrote:  Can you please do one with a daytime sky, with no clouds touching the sun? I do believe I saw one on the skybox texture sight, but I do not know how to do them with GIMP.  
ClearSky1: 
http://www.mediafire.com/?256vbr02rmt245q 
 
I have "higher-quality" cubemaps generated by GIMP as well, but they're like 4MB in size which is kind of a lot, considering the quality isn't that different. ATI CubeMapGen works pretty well at keeping filesizes reasonable. 
Ah thank you thank you!   
-adds your name to Thanks to in Custom Story credits-
			  
			
			
 
I've come to learn to not fear the living, nor the dead... But the monsters that hide in closets.  
 
			
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	| 08-16-2011, 03:40 AM  | 
	
		
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		NadTheBat 
 
 
		
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RE: Cubemaps/Skyboxes 
			 
			
				Oh hey, you put in that Night Sky one I had you do    The little buildings actually look kind of ugly in-game though, so I solved that by adding some trees around the outside area   
			 
			
			
			
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	| 08-16-2011, 03:48 AM  | 
	
		
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		Selyp 
 
 
		
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RE: Cubemaps/Skyboxes 
			 
			
				I appreciate this! It's a pain to download everything, I tried searching for some cubemaps but there weren't many. This helps a lot of people out greatly I'm sure.
			 
			
			
 
 Atlantia - An Amnesia: The Dark Descent Full Conversion Mod 
 
			
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	| 08-16-2011, 04:58 AM  | 
	
		
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