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		| Khan   Member
 
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			| RE: The Grey Knights. Custom Story *Demo* 
 
				Well, I just need to find out how to make several keys in one map, and then the full Demo is ready for release.
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	| 08-17-2011, 01:33 PM |  |  
	
		| Tanshaydar   From Beyond
 
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			| RE: The Grey Knights. Custom Story *Demo* 
 
				Please pardon my ignorance, but what is a full demo?
			 
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	| 08-17-2011, 02:19 PM |  |  
	
		| Khan   Member
 
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			| RE: The Grey Knights. Custom Story *Demo* 
 
				 (08-17-2011, 02:19 PM)Tanshaydar Wrote:  Please pardon my ignorance, but what is a full demo? 
So far I realeased a TINY little "demo" a few days ago, I decided to release a real, full demo, by full I mean nice, semi long, and showing off the good scares that everyone loves   . Stick around, the Full demo release is scheduald for today, I just need to learn how to make another key in the same map, pardon my scripting, Im new to it, lol :p
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	| 08-17-2011, 02:38 PM |  |  
	
		| Tanshaydar   From Beyond
 
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			| RE: The Grey Knights. Custom Story *Demo* 
 
				What exactly do yo need? A second key to open one door?
			 
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	| 08-17-2011, 02:39 PM |  |  
	
		| Khan   Member
 
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			| RE: The Grey Knights. Custom Story *Demo* 
 
				 (08-17-2011, 02:39 PM)Tanshaydar Wrote:  What exactly do yo need? A second key to open one door? 
Ive got a key in the map already, but Im new to this scripting thing, so Im not sure how to set up another key to unlock a different door in the same map, I gave it a shot a few times, trying a few different things, but totaly failed :|
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	| 08-17-2011, 02:41 PM |  |  
	
		| Tanshaydar   From Beyond
 
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	| 08-17-2011, 02:43 PM |  |  
	
		| Khan   Member
 
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			| RE: The Grey Knights. Custom Story *Demo* 
 
				Ive hit small snag, Ive got the other key to the point where it almost works, when I use it on the door, it makes the unlock sound and everything, but the door is still locked ;(
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	| 08-17-2011, 03:03 PM |  |  
	
		| Tanshaydar   From Beyond
 
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			| RE: The Grey Knights. Custom Story *Demo* 
 
				Setswingdoorlocked("door's name", false, true);
 That should do in the call back function you wrote.
 
 To be able to make it re-usable for every key-door use item callback, you can make it:
 
 setswingdoorlocked(asEntity, false, true);
 
 You should write the signature functions though, as I wrote here just examples and won't work in actual code as they are.
 
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	| 08-17-2011, 03:21 PM |  |  
	
		| Khan   Member
 
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			| RE: The Grey Knights. Custom Story *Demo* 
 
				KK, Demo is done and out. Enjoy!
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	| 08-17-2011, 05:57 PM |  |  
	
		| Khan   Member
 
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			| RE: The Grey Knights. Custom Story *Demo* 
 
				Working on the next area, this is coming together nicely. Will post screens sometime tommorow.
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	| 08-18-2011, 01:31 AM |  |  |