Khan 
 
 
		
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RE: The Grey Knights. Custom Story *Demo* 
			 
			
				Well, I just need to find out how to make several keys in one map, and then the full Demo is ready for release. 
			 
			
			
			
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	| 08-17-2011, 01:33 PM  | 
	
		
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		Tanshaydar 
 
 
		
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RE: The Grey Knights. Custom Story *Demo* 
			 
			
				Please pardon my ignorance, but what is a full demo?
			 
			
			
 
			
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	| 08-17-2011, 02:19 PM  | 
	
		
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		Khan 
 
 
		
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RE: The Grey Knights. Custom Story *Demo* 
			 
			
				 (08-17-2011, 02:19 PM)Tanshaydar Wrote:  Please pardon my ignorance, but what is a full demo? 
So far I realeased a TINY little "demo" a few days ago, I decided to release a real, full demo, by full I mean nice, semi long, and showing off the good scares that everyone loves   . Stick around, the Full demo release is scheduald for today, I just need to learn how to make another key in the same map, pardon my scripting, Im new to it, lol :p
			  
			
			
			
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	| 08-17-2011, 02:38 PM  | 
	
		
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		Tanshaydar 
 
 
		
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RE: The Grey Knights. Custom Story *Demo* 
			 
			
				What exactly do yo need? A second key to open one door?
			 
			
			
 
			
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	| 08-17-2011, 02:39 PM  | 
	
		
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		Khan 
 
 
		
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RE: The Grey Knights. Custom Story *Demo* 
			 
			
				 (08-17-2011, 02:39 PM)Tanshaydar Wrote:  What exactly do yo need? A second key to open one door? 
Ive got a key in the map already, but Im new to this scripting thing, so Im not sure how to set up another key to unlock a different door in the same map, I gave it a shot a few times, trying a few different things, but totaly failed :|
			  
			
			
			
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	| 08-17-2011, 02:41 PM  | 
	
		
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		Tanshaydar 
 
 
		
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	| 08-17-2011, 02:43 PM  | 
	
		
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		Khan 
 
 
		
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RE: The Grey Knights. Custom Story *Demo* 
			 
			
				Ive hit small snag, Ive got the other key to the point where it almost works, when I use it on the door, it makes the unlock sound and everything, but the door is still locked ;(
			 
			
			
			
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	| 08-17-2011, 03:03 PM  | 
	
		
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		Tanshaydar 
 
 
		
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RE: The Grey Knights. Custom Story *Demo* 
			 
			
				Setswingdoorlocked("door's name", false, true); 
 
That should do in the call back function you wrote. 
 
To be able to make it re-usable for every key-door use item callback, you can make it: 
 
setswingdoorlocked(asEntity, false, true); 
 
You should write the signature functions though, as I wrote here just examples and won't work in actual code as they are.
			 
			
			
 
			
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	| 08-17-2011, 03:21 PM  | 
	
		
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		Khan 
 
 
		
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RE: The Grey Knights. Custom Story *Demo* 
			 
			
				KK, Demo is done and out. Enjoy!
			 
			
			
			
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	| 08-17-2011, 05:57 PM  | 
	
		
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		Khan 
 
 
		
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RE: The Grey Knights. Custom Story *Demo* 
			 
			
				Working on the next area, this is coming together nicely. Will post screens sometime tommorow.
			 
			
			
			
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	| 08-18-2011, 01:31 AM  | 
	
		
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