RE: A very basic guide to creating your first model in Maya
(12-18-2011, 04:16 AM)Acies Wrote:
(12-18-2011, 02:07 AM)darkadders Wrote: fuck, acies, i need some help man. i traced a picture with the cv curve tool, then revolved the surface, and modified the shape of it. this is not the problem though, my problem is that.. well... my UV points dont show up on the UV snapshot or anything. and when i try exporting my model, then i get a bunch of collada errors, and when i try opening the dae file in the modelview then i get a blackbox error. any ideas on what to do?
RE: A very basic guide to creating your first model in Maya
(12-21-2011, 06:35 PM)Acies Wrote: Right click the model --> Faces. Then select all of the faces of the model. Then do step 10 :>
for some reason there is no ''faces'' tab in the rightclick O.o
this is a really basic model, made from 1 shape, there are no additional addons to it. any chance i could send you it and maybe you could figure out what is wrong with it? ^^
RE: A very basic guide to creating your first model in Maya
Finally! A good tutorial. Thanks a million for posting this, when I start on my next custom story (After Chapter 2) this is going to really help me out. I haven't even bothered to open up a model editor program just due to the fact I would instantly be lost. I'm just happy I can work level editor ;P scripting is more of my thing. Well thanks again!
RE: A very basic guide to creating your first model in Maya
(03-21-2012, 05:53 PM)devin413 Wrote: Hey I have a problem with my model ... after i export it and open it in the model editor everthink is wrong ... look pics
can you help me with that ?
Hmm, is the pivot point centered at 0,0,0 in Maya? Drop down menu "Mesh" --> Combine || "Mesh" Separate will bring the pivot point of all meshes to 0,0,0.
Other than that the model itself should be assigned a material & texture :>
(03-21-2012, 09:22 PM)DaAinGame Wrote: Finally! A good tutorial. Thanks a million for posting this, when I start on my next custom story (After Chapter 2) this is going to really help me out. I haven't even bothered to open up a model editor program just due to the fact I would instantly be lost. I'm just happy I can work level editor ;P scripting is more of my thing. Well thanks again!