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Work in progress Teamnesia: A community-wide effort
Rapture Offline
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#61
RE: Teamnesia: A community-wide effort

Realllllyyy pretttyyy
08-31-2011, 05:10 PM
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palistov Offline
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#62
RE: Teamnesia: A community-wide effort

That work looks awesome Your Computer, great job.

08-31-2011, 10:45 PM
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Your Computer Offline
SCAN ME!

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#63
RE: Teamnesia: A community-wide effort

Start menu preview:




Tutorials: From Noob to Pro
09-02-2011, 03:46 PM
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Rapture Offline
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#64
RE: Teamnesia: A community-wide effort

Thats cool and weird at the same time
09-02-2011, 06:57 PM
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Cryaotic Offline
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#65
RE: Teamnesia: A community-wide effort

I have got to say, I love every single thing I've seen of what you guys are doing. This is going to be big, and it will be amazing.

There's going to be a new word made up for this, and that word is bigazing. This is on my watch list and I am watching it like a hawk watching an elderly woman carrying a bucket of KFC through a desert of naked hawk women.

09-02-2011, 09:02 PM
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palistov Offline
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#66
RE: Teamnesia: A community-wide effort

Haha Cry, you never fail to make me chuckle! I can't wait to put this together and let you and everyone else experience all our work Smile

09-02-2011, 11:48 PM
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Selyp Offline
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#67
RE: Teamnesia: A community-wide effort

I think in addition to the map I'm working on, I will make a special map in here for you Cry. I feel you deserve it after all the time I have spent watching you play custom stories. Everyone can play it, but only people who watch your videos and obviously yourself will understand Wink

Atlantia - An Amnesia: The Dark Descent Full Conversion Mod
(This post was last modified: 09-02-2011, 11:58 PM by Selyp.)
09-02-2011, 11:55 PM
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Cryaotic Offline
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#68
RE: Teamnesia: A community-wide effort

(09-02-2011, 11:55 PM)Selyp Wrote: I think in addition to the map I'm working on, I will make a special map in here for you Cry. I feel you deserve it after all the time I have spent watching you play custom stories. Everyone can play it, but only people who watch your videos and obviously yourself will understand Wink

You just made me make the :3 face in real life - I didn't even know that was POSSIBLE!

09-03-2011, 12:26 AM
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Selyp Offline
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#69
RE: Teamnesia: A community-wide effort

Lol! I didn't know that was possible too, but I hope that's a good thing.

Atlantia - An Amnesia: The Dark Descent Full Conversion Mod
09-03-2011, 04:41 AM
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Apjjm Offline
Is easy to say

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#70
RE: Teamnesia: A community-wide effort

Well i've held onto the merging program long enough and not really changed anything. It seems to work fine but if somebody else wants to test it you can grab it here. Program written in c# and will require .net framework 3 (or higher) to run. Fields are all self explanatory, but for best results put all the map contributions (in sub-folders) in the same directory - the program will then traverse all the subdirectories looking for "global.hps" "inventory.hps" and "*.lang" to merge into a destination folder with names "global.hps" "invetory.hps" and "extra_english.lang".
It will notify you of any naming conflicts, parse errors (or at least should do!) and function signature collisions (which it will attempt to auto-resolve - note that it will NOT fix naming conflicts in the same hps file but will still manage to report them (probably), as it assumes the files actually work).

Note that if you are loading in huge language files (i.e. >3 meg) it will appear to stop responding whilst the file is read in - it hasn't crashed, so just leave it be; most lang files are no where near this big (The main game's english files total <200kb!), and the program still works fine there is really no point me addressing this by adding threads - it is totally overkill.
(This post was last modified: 09-05-2011, 06:39 PM by Apjjm.)
09-05-2011, 06:30 PM
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