plutomaniac
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RE: Bad normal errors
Thank you Tan. I hope this does the trick. I have a bus converted that generates like...1000 bad normals at HPL.log and it drives me crazy. Also Yasar's shelf. I will do my testing on this one since it is small and easy to configure.
(This post was last modified: 08-26-2011, 09:54 PM by plutomaniac.)
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08-26-2011, 09:54 PM |
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Tanshaydar
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RE: Bad normal errors
It works, unit-metric-degree-scaling should be 1 too. I managed to overcome most of the errors now.
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08-26-2011, 09:56 PM |
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plutomaniac
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RE: Bad normal errors
good, I will test it when I have some time and report here if I still cannot solve these things.
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08-26-2011, 11:42 PM |
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plutomaniac
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RE: Bad normal errors
(08-26-2011, 09:45 PM)Tanshaydar Wrote: Edit mod (tab)
Object is chosen (a)
Press W -> Remove Doubles
Choose Properties panel
Units -> Metric -> Degrees
Press N and in the new window, Normal Size to 1.000
Export it. It should do, however I'm not sure, I might have skipped one step. You might need to set scaling to 1.000 under Metric Degrees too.
I didn't do the degrees thing because I could not find it but after I do the rest the model is invisible in-game. This doesn't work for some reason.
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08-29-2011, 11:59 PM |
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Tanshaydar
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RE: Bad normal errors
Might be due to texture problem. I got a little experienced, not to extend that I can model myself, but I can now overcome some texture problems too.
Only thing I couldn't solve is autopsy table that gives bad normal errors, and when I import it to Blender model is not visible.
Oh, and after choosing metric, degrees is right under it.
(This post was last modified: 08-30-2011, 02:06 AM by Tanshaydar.)
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08-30-2011, 02:06 AM |
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MrBigzy
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RE: Bad normal errors
I've had problems with models not showing up too. AFAIK it's because it's an older OpenCollada version, but I'm not too sure.
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08-30-2011, 02:25 AM |
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Tanshaydar
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RE: Bad normal errors
Autopsy table model in question is old too, it's from Black Plague
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08-30-2011, 05:56 AM |
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plutomaniac
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RE: Bad normal errors
I am actually trying to fix Yasar's shelf Tan that was probably made with Blender 2.49 but I have no idea. If I change these, it completely dispersals in-game. It it there because I cannot walk through it but I can not also see it. Strange things...
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08-30-2011, 10:35 AM |
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yasar11732
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RE: Bad normal errors
You probably have broke the textures
Edit: send that shelf to me via e-mail, I will see what I can do.
(This post was last modified: 08-30-2011, 02:12 PM by yasar11732.)
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08-30-2011, 02:11 PM |
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plutomaniac
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RE: Bad normal errors
(08-30-2011, 02:11 PM)yasar11732 Wrote: You probably have broke the textures
Edit: send that shelf to me via e-mail, I will see what I can do.
Yes, maybe I screwed up something at the textures or even the texture file because I lost it some time ago and replaced it.
I do not know your e-mail so I sent you a pm with the link.
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08-30-2011, 02:25 PM |
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