Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Waterlurker Patrol
Homicide13 Offline
Senior Member

Posts: 323
Threads: 41
Joined: Nov 2010
Reputation: 14
#1
Waterlurker Patrol

For some reason when I add in script commands to make the waterlurker patrol, it just sits there idly and doesn't do anything (except chase the player if he gets too close). Does the waterlurker not respond to patrol script? does anybody know how to get around this if so?

08-24-2011, 05:20 PM
Find
Rapture Offline
Posting Freak

Posts: 1,078
Threads: 79
Joined: May 2011
Reputation: 30
#2
RE: Waterlurker Patrol

Do you have pathnodes?
08-24-2011, 08:09 PM
Find
Homicide13 Offline
Senior Member

Posts: 323
Threads: 41
Joined: Nov 2010
Reputation: 14
#3
RE: Waterlurker Patrol

Yes, and I and the correct code... it works fine with other monsters, just not the waterlurkers.

08-25-2011, 06:37 AM
Find
Hardarm Offline
Posting Freak

Posts: 891
Threads: 39
Joined: Apr 2011
Reputation: 43
#4
RE: Waterlurker Patrol

Maybe they don't patrol,when they see you they use the pathnodes to walk where you are, and if they lost you, they use pathnodes to find you, I think they always know your position, but after they see you.

At least is just my opinion Big Grin

listen to boards of canada
08-25-2011, 05:43 PM
Website Find
Patacorow Offline
Member

Posts: 135
Threads: 11
Joined: Jul 2011
Reputation: 3
#5
RE: Waterlurker Patrol

Waterlurkers don't patrol, sorry. Sad
08-25-2011, 08:01 PM
Find
MegaScience Offline
Member

Posts: 213
Threads: 1
Joined: Aug 2011
Reputation: 2
#6
RE: Waterlurker Patrol

Ya, I don't remember ever seeing Waterlurkers moving around without water interaction happening first. Besides, if they patrolled, the scare of walking into water and hearing their splashing would be completely gone. Their splashing would be annoying if it were constant, anyway.
08-26-2011, 08:15 AM
Find




Users browsing this thread: 1 Guest(s)