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    Thread: Player dont walk?
Post: RE: Player dont walk?

(11-15-2010, 12:11 PM)Everlone Wrote: the problem is the walk animation, i will make scene where the player can look at left and right but not around and that he dont walk. Blocking the players move...
HakePT Custom Stories, TCs & Mods 12 9,359 11-16-2010, 05:34 PM
    Thread: Monster only in darkness???
Post: RE: Monster only in darkness???

You can use the invisible blocks to block the enemy movement or just set despawn areas. Trouble is, a fun mechanic would be for the player to have to light the environment to create a clear route to ...
HakePT Custom Stories, TCs & Mods 18 12,252 11-16-2010, 05:29 PM
    Thread: Idea: Hardcore Amnesia
Post: RE: Idea: Hardcore Amnesia

(10-04-2010, 10:56 PM)harlequ1n Wrote: But what I got from this game is that it's way more frightening to "believe" there is something lurking in the shadows about to attack you than have a thousand...
HakePT Custom Stories, TCs & Mods - Development 41 53,069 11-03-2010, 06:53 PM
    Thread: Map preview of Frightened
Post: RE: Map preview of Frightened

I'm not talking about scripts, size or story. I'll discuss the map design you showed. 1st - Lights While the level has lamps it probably doesn't have many lights. That makes the room look awkward lik...
HakePT Custom Stories, TCs & Mods - Development 9 11,186 11-03-2010, 06:39 PM
    Thread: Getting Diary's to work.
Post: RE: Getting Diary's to work.

Are you running the game or have you modded it to be a dev account? insta open map, display health, sanity and everything in numbers, etc that kind of stuff. When i ran my dev account diary entries n...
HakePT Custom Stories, TCs & Mods 8 7,848 11-03-2010, 06:09 PM
    Thread: How do I play my map when I am done?
Post: RE: How do I play my map when I am done?

to play you only need: -A player start area -A map file with the script file (.hps), both should be in a maps folder you create. The script only has to have: Quote:void OnStart() {} void OnEnter() {...
HakePT Custom Stories, TCs & Mods 6 6,777 10-27-2010, 09:58 PM
    Thread: Problem with "dev" mode
Post: RE: Problem with "dev" mode

Wrong folder. Outside custom stories there is another maps folder where the campaign is. Copy your custom_stories folder map to that "maps" folder. Thats what the dev mode runs. If its not there it wo...
HakePT Custom Stories, TCs & Mods 2 3,236 10-21-2010, 10:33 AM
    Thread: How to set up a dev environment?
Post: RE: How to set up a dev environment?

For the map to load it must be in the maps folder. NOT custom_stories, there is a maps folder in the main folder and within is another folder called main. This is the campaign that you play, place the...
HakePT Custom Stories, TCs & Mods 3 3,793 10-21-2010, 10:31 AM
    Thread: Basic Questions About the Level Editor
Post: RE: Basic Questions About the Level Editor

(10-19-2010, 10:53 PM)Yonmaja Wrote: (10-19-2010, 10:16 PM)Mekose Wrote: Hold alt and hold left click to scroll around, right click to zoom, and middle mouse to move the viewpoint. You can also ta...
HakePT Custom Stories, TCs & Mods 6 6,960 10-20-2010, 08:35 AM
    Thread: Insanity Area?
Post: RE: Insanity Area?

(10-18-2010, 01:41 AM)theDARKW0LF Wrote: The insanity area activates no matter your sanity level. You just need to set the appropriate strings in your .hps file for it to work correctly. Of course i...
HakePT Custom Stories, TCs & Mods 3 5,003 10-19-2010, 01:31 PM
    Thread: A Different Lighting Tutorial?
Post: RE: A Different Lighting Tutorial?

(10-13-2010, 10:00 PM)Kaizerwolf Wrote: 1. How do I have a point light not show in game? How do i have the point light turn on when i light another source with a tinderbox? I know about attaching en...
HakePT Custom Stories, TCs & Mods 5 7,146 10-13-2010, 10:57 PM
    Thread: Final help with difficult script
Post: RE: Final help with difficult script

(10-13-2010, 09:40 PM)Pandemoneus Wrote: Problem is that we have 2 people here who just want others to create them the scripts instead of learning on their own. True. Still create inactive items an...
HakePT Custom Stories, TCs & Mods 11 10,756 10-13-2010, 10:24 PM
    Thread: New items same height?
Post: RE: New items same height?

(10-06-2010, 08:06 PM)hollowleviathan Wrote: You could instead raise the height of what you know will be a small above-ground floor, so that the default spawn for floors is now the basement. Makes n...
HakePT Custom Stories, TCs & Mods 3 3,602 10-06-2010, 10:23 PM
    Thread: Scripting question
Post: RE: Scripting question

(string &in asParent, string &in asChild, int alState) These are the parameters of a function. A function receives parameters and does something with them. Void functionadd(int a, int b, int...
HakePT Custom Stories, TCs & Mods 7 6,028 10-06-2010, 07:34 PM
    Thread: How to "disable" gravity for an entity --EASY TUT--
Post: RE: How to "disable" gravity for an entity --EASY ...

Frontcannon and Jens I proudly present you with... THE INTERNET! Congratulations this is some awesome stuff that i may or not end up stealing! :D If i do use this i will place your name in the cred...
HakePT Custom Stories, TCs & Mods 2 4,098 10-05-2010, 12:07 AM
    Thread: Activating sanity and makign a level door operate.
Post: RE: Activating sanity and makign a level door oper...

(10-04-2010, 12:04 PM)LoneWolf Wrote: Thanks much appreciated, everythign works except the monster cannot seem to open doors, he just stays in the one room even when ithrow stuff at the door, only w...
HakePT Custom Stories, TCs & Mods 19 15,642 10-04-2010, 12:08 PM
    Thread: Music for your custom story
Post: RE: Music for your custom story

(10-04-2010, 12:56 AM)Lee Wrote: If you don't make an immediately noticeable beat I think it simply capitalizes on the mood you want to create. It can go anywhere from sheer dread: http://mikeyloc...
HakePT Custom Stories, TCs & Mods 30 32,606 10-04-2010, 08:37 AM
    Thread: script issue
Post: RE: script issue

(10-03-2010, 10:02 PM)LoneWolf Wrote: //////////////////////////// // Run first time starting map void OnStart() { AddEntityCollideCallback("Player", "RoomTwoArea", "CollideRoomTwo", true, 1); } voi...
HakePT Custom Stories, TCs & Mods 10 9,062 10-04-2010, 12:49 AM
    Thread: Music for your custom story
Post: RE: Music for your custom story

(10-03-2010, 11:51 PM)Lee Wrote: It's very good work so far, but I have a little criticism for the monster theme. I suggest that when you're near a monster (not confronting it/still in stealth mode...
HakePT Custom Stories, TCs & Mods 30 32,606 10-04-2010, 12:40 AM
    Thread: script issue
Post: RE: script issue

AddEntityCollideCallback("Player", "RoomTwoArea", "CollideRoomTwo", true, 1); Shouldn't this part be under the OnStart()? If not you functions are dependent and may be causing your problem.
HakePT Custom Stories, TCs & Mods 10 9,062 10-03-2010, 09:46 PM