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  Exclamation Thread: Key Problem
Post: Key Problem

Hi all! Im working on a custom map and I'm stuck on probably one of the most simplest things: unlocking a door. Here's my script. Is there something wrong? The error I get is cellar1 is undeclared and...
TheMadmaxster Development Support 1 1,593 10-14-2012, 01:04 AM
    Thread: Falling Player Script Help!
Post: RE: Falling Player Script Help!

Is there an onstart line?
TheMadmaxster Development Support 5 3,482 10-13-2012, 07:05 PM
    Thread: Falling Player Script Help!
Post: RE: Falling Player Script Help!

(10-13-2012, 03:21 AM)Statyk Wrote: Haha! Ya, sorry. I'm really tired; not thinking straight.
TheMadmaxster Development Support 5 3,482 10-13-2012, 03:24 AM
  Exclamation Thread: Falling Player Script Help!
Post: Falling Player Script Help!

Hi all! So I have finally gotten the cave-in to work... Now another thing comes to mind: I want to also make it where the player falls to the ground while the collapse happens. Anyone know the code of...
TheMadmaxster Development Support 5 3,482 10-13-2012, 03:10 AM
    Thread: [HELP!!!!] Cave In
Post: RE: [HELP!!!!] Cave In

(10-12-2012, 10:59 PM)beecake Wrote: Thanks SOOOOO Much!!
TheMadmaxster Development Support 5 4,321 10-12-2012, 11:02 PM
    Thread: [HELP!!!!] Cave In
Post: RE: [HELP!!!!] Cave In

(10-12-2012, 09:58 PM)Wapez Wrote: (10-12-2012, 09:36 PM)TheMadmaxster Wrote: Exacally what I said: a player walks into an area and the inactivated cave-in entity turns active.
TheMadmaxster Development Support 5 4,321 10-12-2012, 10:46 PM
    Thread: [HELP!!!!] Cave In
Post: [HELP!!!!] Cave In

Hi all! I am building the same custom story I have been working on for the past week or so and I am at a cave-in part. I want to do one there is just one problem... I dont know how... I've searched AL...
TheMadmaxster Development Support 5 4,321 10-12-2012, 09:36 PM
    Thread: Custom Content
Post: Custom Content

Hi all!!! So I have been watching harshlycritial lately and I saw his video on, A voice in the darkness, or whatever it was called. I heard it was a custom story and it had custom content. Is it possi...
TheMadmaxster Development Support 2 2,153 10-11-2012, 10:25 PM
    Thread: Custom Stories VS. Full Conversions
Post: RE: Regular Custom Stories VS. Full Conversions

(06-21-2012, 01:42 AM)andyrockin123 Wrote: See, it's not just for a flashlight. Or just the main menu. You get to create your own custom content along with animations. The normal CS just has the sim...
TheMadmaxster Custom Stories, TCs & Mods 15 14,458 10-10-2012, 07:10 PM
    Thread: Total Conversion Mod
Post: RE: Total Conversion Mod

(10-10-2012, 03:29 PM)Hirnwirbel Wrote: Thanks, if you want to help ill PM you about the content and stuff.
TheMadmaxster Custom Stories, TCs & Mods - Development 3 3,574 10-10-2012, 06:26 PM
    Thread: Total Conversion Mod
Post: Total Conversion Mod

Hey all! I am looking for help in Amnesia Mod making. Anyone that has experience in building this kind of stuff such as: Custom Content, Animations, etc. Please PM me if you are interested. Thanks
TheMadmaxster Custom Stories, TCs & Mods - Development 3 3,574 10-10-2012, 03:14 AM
    Thread: Key Name Problem
Post: RE: Key Name Problem

(10-10-2012, 03:00 AM)andyrockin123 Wrote: Thanks soooo much. I completely missed that! Thanks. Also Im going to PM you so watch that!
TheMadmaxster Development Support 2 2,366 10-10-2012, 03:07 AM
    Thread: Key Name Problem
Post: Key Name Problem

Hi all, I am working on another amnesia custom map and I encountered a problem with a key. I copied this line of code from a working map I had made in the past and it is being screwy. It calls "key1" ...
TheMadmaxster Development Support 2 2,366 10-10-2012, 02:41 AM
    Thread: Key and door problem
Post: RE: Key and door problem

(01-01-2012, 08:32 AM)flamez3 Wrote: Yes.
TheMadmaxster Development Support 8 8,178 01-01-2012, 06:35 PM
    Thread: Key and door problem
Post: RE: Key and door problem

(01-01-2012, 05:47 AM)flamez3 Wrote: (01-01-2012, 04:57 AM)TheMadmaxster Wrote: [quote='flamez3' pid='108184' dateline='1325389860'] [quote='TheMadmaxster' pid='108183' dateline='1325389616'] [quo...
TheMadmaxster Development Support 8 8,178 01-01-2012, 06:30 AM
    Thread: Key and door problem
Post: RE: Key and door problem

(01-01-2012, 04:51 AM)flamez3 Wrote: (01-01-2012, 04:46 AM)TheMadmaxster Wrote: (01-01-2012, 04:42 AM)flamez3 Wrote: (01-01-2012, 04:25 AM)TheMadmaxster Wrote: Alright, This is my .hps file //...
TheMadmaxster Development Support 8 8,178 01-01-2012, 04:57 AM
    Thread: Key and door problem
Post: RE: Key and door problem

(01-01-2012, 04:42 AM)flamez3 Wrote: (01-01-2012, 04:25 AM)TheMadmaxster Wrote: Alright, This is my .hps file //////////////////////////// // Run when entering map void OnEnter() { AddUseItemCallb...
TheMadmaxster Development Support 8 8,178 01-01-2012, 04:46 AM
    Thread: Key and door problem
Post: Key and door problem

Alright, This is my .hps file //////////////////////////// // Run when entering map void OnEnter() { AddUseItemCallback("", "key_1", "door_1", "UsedKeyOnDoor", true); } void MyFunc(string &in asIt...
TheMadmaxster Development Support 8 8,178 01-01-2012, 04:25 AM