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3DS Max to modelviewer
Gunslingerjh Offline
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#1
3DS Max to modelviewer

I have made some models in 3DS Max, and I want to import them into Amnesia (HPL2).
I'll show you what I do in the following screenshots, and where it goes wrong
Spoiler below!
[Image: o8dilv.jpg]
Spoiler below!


[Image: 2n8c13c.jpg]

Spoiler below!

[Image: 70ciac.jpg]


Spoiler below!

[Image: 348ipi0.jpg]



Any ideas?


03-11-2012, 12:30 PM
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plutomaniac Offline
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#2
RE: 3DS Max to modelviewer

Open it with model editor and check the log for any errors. In general, check the .log files of each tool and they should specify the errors, if any.
03-11-2012, 01:43 PM
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Acies Offline
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#3
RE: 3DS Max to modelviewer

Is the pivot point centered at 0,0,0?

[Image: mZiYnxe.png]


03-11-2012, 03:16 PM
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Gunslingerjh Offline
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#4
RE: 3DS Max to modelviewer

(03-11-2012, 03:16 PM)Acies Wrote: Is the pivot point centered at 0,0,0?
Yes it is, I checked the documentation wiki before I exported my models

03-11-2012, 04:01 PM
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Statyk Offline
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#5
RE: 3DS Max to modelviewer

I have yet to get into 3DS Max, as I use Maya, but I will some time soon. My few questions are,

1) Have you tried sizing it down in Max? It looks huge.

2) What is the texture's filetype? (examples: .dds, .png, .jpg, etc)
03-11-2012, 06:26 PM
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Gunslingerjh Offline
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#6
RE: 3DS Max to modelviewer

(03-11-2012, 06:26 PM)Statyk Wrote: I have yet to get into 3DS Max, as I use Maya, but I will some time soon. My few questions are,

1) Have you tried sizing it down in Max? It looks huge.

2) What is the texture's filetype? (examples: .dds, .png, .jpg, etc)
1) Sizing it down didn't change the way my model looks in modelviewer
2) The filetype is .jpg

03-12-2012, 09:17 AM
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Mine Turtle Offline
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#7
RE: 3DS Max to modelviewer

(03-12-2012, 09:17 AM)Leon Kennedy Wrote:
(03-11-2012, 06:26 PM)Statyk Wrote: I have yet to get into 3DS Max, as I use Maya, but I will some time soon. My few questions are,

1) Have you tried sizing it down in Max? It looks huge.

2) What is the texture's filetype? (examples: .dds, .png, .jpg, etc)
1) Sizing it down didn't change the way my model looks in modelviewer
2) The filetype is .jpg
the texture needs to be a .dds filetype, and the texture size must be a multiple of 2 (256x256, 512x512 etc) (thanks to traggey for telling me this).



[Image: 201107142327000.gif]
03-12-2012, 09:39 AM
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Ergul Offline
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#8
RE: 3DS Max to modelviewer

Hi! I want to make my own monster! But i don't know what to use.
My questions are:
What program? Softimage or 3ds Max?
How to transfer my monster into HPL 2?
How to add own soundtrack to the monster?
Thanks! Big Grin
(This post was last modified: 03-12-2012, 04:16 PM by Ergul.)
03-12-2012, 04:15 PM
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Gunslingerjh Offline
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#9
RE: 3DS Max to modelviewer

(03-12-2012, 09:39 AM)darkadders Wrote:
(03-12-2012, 09:17 AM)Leon Kennedy Wrote:
(03-11-2012, 06:26 PM)Statyk Wrote: I have yet to get into 3DS Max, as I use Maya, but I will some time soon. My few questions are,

1) Have you tried sizing it down in Max? It looks huge.

2) What is the texture's filetype? (examples: .dds, .png, .jpg, etc)
1) Sizing it down didn't change the way my model looks in modelviewer
2) The filetype is .jpg
the texture needs to be a .dds filetype, and the texture size must be a multiple of 2 (256x256, 512x512 etc) (thanks to traggey for telling me this).
Ah yes, I must have overlooked that! Will try again soon!

03-12-2012, 08:19 PM
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Your Computer Offline
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#10
RE: 3DS Max to modelviewer

The texture file type can be anything that the game supports, and the game supports many types of image formats. If you want the object to be rotated properly, you'll most likely have to edit the .dae file. You may see
<up_axis>Z_UP</up_axis>
in the .dae file. Change the axis until it is rotated properly.

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03-12-2012, 08:59 PM
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