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		| Gunslingerjh   Senior Member
 
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			| 3DS Max to modelviewer 
 
				I have made some models in 3DS Max, and I want to import them into Amnesia (HPL2).  
I'll show you what I do in the following screenshots, and where it goes wrong
 
Any ideas?
			
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	| 03-11-2012, 12:30 PM |  |  
	
		| plutomaniac   Super Moderator
 
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			| RE: 3DS Max to modelviewer 
 
				Open it with model editor and check the log for any errors. In general, check the .log files of each tool and they should specify the errors, if any.
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	| 03-11-2012, 01:43 PM |  |  
	
		| Acies   Posting Freak
 
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			| RE: 3DS Max to modelviewer 
 
				Is the pivot point centered at 0,0,0?
			 
  ![[Image: mZiYnxe.png]](http://i.imgur.com/mZiYnxe.png)  ジ
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	| 03-11-2012, 03:16 PM |  |  
	
		| Gunslingerjh   Senior Member
 
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			| RE: 3DS Max to modelviewer 
 
				 (03-11-2012, 03:16 PM)Acies Wrote:  Is the pivot point centered at 0,0,0? Yes it is, I checked the documentation wiki before I exported my models 
			 
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	| 03-11-2012, 04:01 PM |  |  
	
		| Statyk   Schrödinger's Mod
 
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			| RE: 3DS Max to modelviewer 
 
				I have yet to get into 3DS Max, as I use Maya, but I will some time soon. My few questions are,
 1) Have you tried sizing it down in Max? It looks huge.
 
 2) What is the texture's filetype? (examples: .dds, .png, .jpg, etc)
 
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	| 03-11-2012, 06:26 PM |  |  
	
		| Gunslingerjh   Senior Member
 
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			| RE: 3DS Max to modelviewer 
 
				 (03-11-2012, 06:26 PM)Statyk Wrote:  I have yet to get into 3DS Max, as I use Maya, but I will some time soon. My few questions are,
 1) Have you tried sizing it down in Max? It looks huge.
 
 2) What is the texture's filetype? (examples: .dds, .png, .jpg, etc)
 1) Sizing it down didn't change the way my model looks in modelviewer  
2) The filetype is .jpg
			 
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	| 03-12-2012, 09:17 AM |  |  
	
		| Mine Turtle   Senior Member
 
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			| RE: 3DS Max to modelviewer 
 
				 (03-12-2012, 09:17 AM)Leon Kennedy Wrote:   (03-11-2012, 06:26 PM)Statyk Wrote:  I have yet to get into 3DS Max, as I use Maya, but I will some time soon. My few questions are,1) Sizing it down didn't change the way my model looks in modelviewer
 1) Have you tried sizing it down in Max? It looks huge.
 
 2) What is the texture's filetype? (examples: .dds, .png, .jpg, etc)
 2) The filetype is .jpg
 the texture needs to be a .dds  filetype, and the texture size must be a multiple of 2 (256x256, 512x512 etc) (thanks to traggey for telling me this).
			 
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	| 03-12-2012, 09:39 AM |  |  
	
		| Ergul   Junior Member
 
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			| RE: 3DS Max to modelviewer 
 
				Hi! I want to make my own monster! But i don't know what to use. 
My questions are: 
What program? Softimage or 3ds Max? 
How to transfer my monster into HPL 2? 
How to add own soundtrack to the monster?  
Thanks!   
				
(This post was last modified: 03-12-2012, 04:16 PM by Ergul.)
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	| 03-12-2012, 04:15 PM |  |  
	
		| Gunslingerjh   Senior Member
 
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			| RE: 3DS Max to modelviewer 
 
				 (03-12-2012, 09:39 AM)darkadders Wrote:   (03-12-2012, 09:17 AM)Leon Kennedy Wrote:  the texture needs to be a .dds filetype, and the texture size must be a multiple of 2 (256x256, 512x512 etc) (thanks to traggey for telling me this). (03-11-2012, 06:26 PM)Statyk Wrote:  I have yet to get into 3DS Max, as I use Maya, but I will some time soon. My few questions are,1) Sizing it down didn't change the way my model looks in modelviewer
 1) Have you tried sizing it down in Max? It looks huge.
 
 2) What is the texture's filetype? (examples: .dds, .png, .jpg, etc)
 2) The filetype is .jpg
 Ah yes, I must have overlooked that! Will try again soon! 
			 
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	| 03-12-2012, 08:19 PM |  |  
	
		| Your Computer   SCAN ME!
 
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			| RE: 3DS Max to modelviewer 
 
				The texture file type can be anything that the game supports, and the game supports many types of image formats. If you want the object to be rotated properly, you'll most likely have to edit the .dae file. You may see   in the .dae file. Change the axis until it is rotated properly.
			
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	| 03-12-2012, 08:59 PM |  |  |