Youcef 
 
 
		
			Junior Member 
			
			
			
 
			
	Posts: 48 
	Threads: 5 
	Joined: Sep 2010
	
 Reputation: 
0
		
	 | 
	
		
 | 
 
	| 08-07-2012, 02:30 AM  | 
	
		
	 | 
 
 
	
		
		Adny 
 
 
		
			Posting Freak 
			
			
			
 
			
	Posts: 1,766 
	Threads: 6 
	Joined: Mar 2012
	
 Reputation: 
173
		
	 | 
	
		
			
RE: Trees 
			 
			
				Damn, why can't all modeling be that easy? 
 
Also, I'm curious about how these affect game play; do they have too many polygons/surfaces/whatever to run efficiently on hpl2?
			 
			
			
 
I rate it 3 memes. 
			
		 |  
	 
 | 
 
	| 08-07-2012, 02:40 AM  | 
	
		
	 | 
 
 
	
		
		Youcef 
 
 
		
			Junior Member 
			
			
			
 
			
	Posts: 48 
	Threads: 5 
	Joined: Sep 2010
	
 Reputation: 
0
		
	 | 
	
		
			
RE: Trees 
			 
			
				 (08-07-2012, 02:40 AM)andyrockin123 Wrote:  Damn, why can't all modeling be that easy? 
 
Also, I'm curious about how these affect game play; do they have too many polygons/surfaces/whatever to run efficiently on hpl2? The two images above are taken from the game. There is no problem.
			  
			
			
 
			
		 |  
	 
 | 
 
	| 08-07-2012, 02:45 AM  | 
	
		
	 | 
 
 
	
		
		Omyn 
 
 
		
			Junior Member 
			
			
			
 
			
	Posts: 13 
	Threads: 2 
	Joined: Jul 2012
	
 Reputation: 
0
		
	 | 
	
		
			
RE: Trees 
			 
			
				 (08-07-2012, 02:45 AM)Youcef Wrote:   (08-07-2012, 02:40 AM)andyrockin123 Wrote:  Damn, why can't all modeling be that easy? 
 
Also, I'm curious about how these affect game play; do they have too many polygons/surfaces/whatever to run efficiently on hpl2? The two images above are taken from the game. There is no problem. What's the poly count on the one you got ingame. There is no way you can have a forest of those with the settings you used. I'm trying to get one down as low poly as possible for more distant trees.
			  
			
			
			
				
(This post was last modified: 08-07-2012, 02:55 AM by Omyn.)
 
				
			 
		 |  
	 
 | 
 
	| 08-07-2012, 02:55 AM  | 
	
		
	 | 
 
 
	
		
		Youcef 
 
 
		
			Junior Member 
			
			
			
 
			
	Posts: 48 
	Threads: 5 
	Joined: Sep 2010
	
 Reputation: 
0
		
	 | 
	
		
			
RE: Trees 
			 
			
				 (08-07-2012, 02:55 AM)Omyn Wrote:   (08-07-2012, 02:45 AM)Youcef Wrote:   (08-07-2012, 02:40 AM)andyrockin123 Wrote:  Damn, why can't all modeling be that easy? 
 
Also, I'm curious about how these affect game play; do they have too many polygons/surfaces/whatever to run efficiently on hpl2? The two images above are taken from the game. There is no problem. What's the poly count on the one you got ingame. There is no way you can have a forest of those with the settings you used. I'm trying to get one down as low poly as possible for more distant trees. 5635
			  
			
			
 
			
		 |  
	 
 | 
 
	| 08-07-2012, 03:11 AM  | 
	
		
	 | 
 
 
	
		
		Omyn 
 
 
		
			Junior Member 
			
			
			
 
			
	Posts: 13 
	Threads: 2 
	Joined: Jul 2012
	
 Reputation: 
0
		
	 | 
	
		
			
RE: Trees 
			 
			
				 (08-07-2012, 03:11 AM)Youcef Wrote:   (08-07-2012, 02:55 AM)Omyn Wrote:   (08-07-2012, 02:45 AM)Youcef Wrote:   (08-07-2012, 02:40 AM)andyrockin123 Wrote:  Damn, why can't all modeling be that easy? 
 
Also, I'm curious about how these affect game play; do they have too many polygons/surfaces/whatever to run efficiently on hpl2? The two images above are taken from the game. There is no problem. What's the poly count on the one you got ingame. There is no way you can have a forest of those with the settings you used. I'm trying to get one down as low poly as possible for more distant trees. 5635 Yea, that's much higher than the trees included with Amnesia. I think the pine trees are somewhere around 900 polys. Could probably get away with one or two. It looks great in-game however.
			  
			
			
			
		 |  
	 
 | 
 
	| 08-07-2012, 03:26 AM  | 
	
		
	 | 
 
 
	
		
		Youcef 
 
 
		
			Junior Member 
			
			
			
 
			
	Posts: 48 
	Threads: 5 
	Joined: Sep 2010
	
 Reputation: 
0
		
	 | 
	
		
			
RE: Trees 
			 
			
				 (08-07-2012, 03:26 AM)Omyn Wrote:   (08-07-2012, 03:11 AM)Youcef Wrote:   (08-07-2012, 02:55 AM)Omyn Wrote:   (08-07-2012, 02:45 AM)Youcef Wrote:   (08-07-2012, 02:40 AM)andyrockin123 Wrote:  Damn, why can't all modeling be that easy? 
 
Also, I'm curious about how these affect game play; do they have too many polygons/surfaces/whatever to run efficiently on hpl2? The two images above are taken from the game. There is no problem. What's the poly count on the one you got ingame. There is no way you can have a forest of those with the settings you used. I'm trying to get one down as low poly as possible for more distant trees. 5635 Yea, that's much higher than the trees included with Amnesia. I think the pine trees are somewhere around 900 polys. Could probably get away with one or two. It looks great in-game however.   
			 
			
			
 
			
		 |  
	 
 | 
 
	| 08-07-2012, 03:41 AM  | 
	
		
	 | 
 
 
	
		
		Rapture 
 
 
		
			Posting Freak 
			
			
			
 
			
	Posts: 1,078 
	Threads: 79 
	Joined: May 2011
	
 Reputation: 
30
		
	 | 
	
		
			
RE: Trees 
			 
			
				That guy has some great tutorials.
			 
			
			
			
		 |  
	 
 | 
 
	| 08-07-2012, 04:28 AM  | 
	
		
	 | 
 
 
	
		
		Traggey 
 
 
		
			is mildly amused 
			
			
			
 
			
	Posts: 3,257 
	Threads: 74 
	Joined: Feb 2012
	
 Reputation: 
185
		
	 | 
	
		
			
RE: Trees 
			 
			
				These look alright, however what most people would want to use them for is creating giant forrests, it seems to be a theme around here. 
 
In which case they wouldn't be efficient at all, from what I can tell you're using a hell of a lot polygons to shape the leaves, I suggest you lower that ammount.
			 
			
			
			
		 |  
	 
 | 
 
	| 08-07-2012, 08:44 AM  | 
	
		
	 | 
 
 
	
		
		Your Computer 
 
 
		
			SCAN ME! 
			
			
			
 
			
	Posts: 3,456 
	Threads: 32 
	Joined: Jul 2011
	
 Reputation: 
235
		
	 | 
	
		
			
RE: Trees 
			 
			
				 (08-07-2012, 09:24 AM)Robosprog Wrote:  My custom story will melt your computer anyway so.. 
 
			 
			
			
 
			
		 |  
	 
 | 
 
	| 08-07-2012, 06:20 PM  | 
	
		
	 | 
 
 
	 
 |