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		| Youcef   Junior Member
 
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	| 08-07-2012, 02:30 AM |  |  
	
		| Adny   Posting Freak
 
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			| RE: Trees 
 
				Damn, why can't all modeling be that easy?
 Also, I'm curious about how these affect game play; do they have too many polygons/surfaces/whatever to run efficiently on hpl2?
 
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	| 08-07-2012, 02:40 AM |  |  
	
		| Youcef   Junior Member
 
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			| RE: Trees 
 
				 (08-07-2012, 02:40 AM)andyrockin123 Wrote:  Damn, why can't all modeling be that easy?
 Also, I'm curious about how these affect game play; do they have too many polygons/surfaces/whatever to run efficiently on hpl2?
 The two images above are taken from the game. There is no problem.
			 
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	| 08-07-2012, 02:45 AM |  |  
	
		| Omyn   Junior Member
 
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			| RE: Trees 
 
				 (08-07-2012, 02:45 AM)Youcef Wrote:   (08-07-2012, 02:40 AM)andyrockin123 Wrote:  Damn, why can't all modeling be that easy?The two images above are taken from the game. There is no problem.
 Also, I'm curious about how these affect game play; do they have too many polygons/surfaces/whatever to run efficiently on hpl2?
 What's the poly count on the one you got ingame. There is no way you can have a forest of those with the settings you used. I'm trying to get one down as low poly as possible for more distant trees.
			 
				
(This post was last modified: 08-07-2012, 02:55 AM by Omyn.)
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	| 08-07-2012, 02:55 AM |  |  
	
		| Youcef   Junior Member
 
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			| RE: Trees 
 
				 (08-07-2012, 02:55 AM)Omyn Wrote:   (08-07-2012, 02:45 AM)Youcef Wrote:  What's the poly count on the one you got ingame. There is no way you can have a forest of those with the settings you used. I'm trying to get one down as low poly as possible for more distant trees. (08-07-2012, 02:40 AM)andyrockin123 Wrote:  Damn, why can't all modeling be that easy?The two images above are taken from the game. There is no problem.
 Also, I'm curious about how these affect game play; do they have too many polygons/surfaces/whatever to run efficiently on hpl2?
 5635
			 
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	| 08-07-2012, 03:11 AM |  |  
	
		| Omyn   Junior Member
 
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			| RE: Trees 
 
				 (08-07-2012, 03:11 AM)Youcef Wrote:   (08-07-2012, 02:55 AM)Omyn Wrote:  5635 (08-07-2012, 02:45 AM)Youcef Wrote:  What's the poly count on the one you got ingame. There is no way you can have a forest of those with the settings you used. I'm trying to get one down as low poly as possible for more distant trees. (08-07-2012, 02:40 AM)andyrockin123 Wrote:  Damn, why can't all modeling be that easy?The two images above are taken from the game. There is no problem.
 Also, I'm curious about how these affect game play; do they have too many polygons/surfaces/whatever to run efficiently on hpl2?
 Yea, that's much higher than the trees included with Amnesia. I think the pine trees are somewhere around 900 polys. Could probably get away with one or two. It looks great in-game however.
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	| 08-07-2012, 03:26 AM |  |  
	
		| Youcef   Junior Member
 
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			| RE: Trees 
 
				 (08-07-2012, 03:26 AM)Omyn Wrote:   (08-07-2012, 03:11 AM)Youcef Wrote:  Yea, that's much higher than the trees included with Amnesia. I think the pine trees are somewhere around 900 polys. Could probably get away with one or two. It looks great in-game however. (08-07-2012, 02:55 AM)Omyn Wrote:  5635 (08-07-2012, 02:45 AM)Youcef Wrote:  What's the poly count on the one you got ingame. There is no way you can have a forest of those with the settings you used. I'm trying to get one down as low poly as possible for more distant trees. (08-07-2012, 02:40 AM)andyrockin123 Wrote:  Damn, why can't all modeling be that easy?The two images above are taken from the game. There is no problem.
 Also, I'm curious about how these affect game play; do they have too many polygons/surfaces/whatever to run efficiently on hpl2?
 ![[Image: view.php?img=04080744t.jpg]](http://www.images-host.fr/view.php?img=04080744t.jpg)  
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	| 08-07-2012, 03:41 AM |  |  
	
		| Rapture   Posting Freak
 
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			| RE: Trees 
 
				That guy has some great tutorials.
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	| 08-07-2012, 04:28 AM |  |  
	
		| Traggey   is mildly amused
 
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			| RE: Trees 
 
				These look alright, however what most people would want to use them for is creating giant forrests, it seems to be a theme around here.
 In which case they wouldn't be efficient at all, from what I can tell you're using a hell of a lot polygons to shape the leaves, I suggest you lower that ammount.
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	| 08-07-2012, 08:44 AM |  |  
	
		| Your Computer   SCAN ME!
 
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			| RE: Trees 
 
				 (08-07-2012, 09:24 AM)Robosprog Wrote:  My custom story will melt your computer anyway so.. ![[Image: challenge-accepted.png]](http://static.tumblr.com/nv5z8ec/QiTlk68p6/challenge-accepted.png)  
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	| 08-07-2012, 06:20 PM |  |  |