Youcef
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08-07-2012, 02:30 AM |
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Adny
Posting Freak
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RE: Trees
Damn, why can't all modeling be that easy?
Also, I'm curious about how these affect game play; do they have too many polygons/surfaces/whatever to run efficiently on hpl2?
I rate it 3 memes.
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08-07-2012, 02:40 AM |
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Youcef
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RE: Trees
(08-07-2012, 02:40 AM)andyrockin123 Wrote: Damn, why can't all modeling be that easy?
Also, I'm curious about how these affect game play; do they have too many polygons/surfaces/whatever to run efficiently on hpl2? The two images above are taken from the game. There is no problem.
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08-07-2012, 02:45 AM |
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Omyn
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RE: Trees
(08-07-2012, 02:45 AM)Youcef Wrote: (08-07-2012, 02:40 AM)andyrockin123 Wrote: Damn, why can't all modeling be that easy?
Also, I'm curious about how these affect game play; do they have too many polygons/surfaces/whatever to run efficiently on hpl2? The two images above are taken from the game. There is no problem. What's the poly count on the one you got ingame. There is no way you can have a forest of those with the settings you used. I'm trying to get one down as low poly as possible for more distant trees.
(This post was last modified: 08-07-2012, 02:55 AM by Omyn.)
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08-07-2012, 02:55 AM |
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Youcef
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RE: Trees
(08-07-2012, 02:55 AM)Omyn Wrote: (08-07-2012, 02:45 AM)Youcef Wrote: (08-07-2012, 02:40 AM)andyrockin123 Wrote: Damn, why can't all modeling be that easy?
Also, I'm curious about how these affect game play; do they have too many polygons/surfaces/whatever to run efficiently on hpl2? The two images above are taken from the game. There is no problem. What's the poly count on the one you got ingame. There is no way you can have a forest of those with the settings you used. I'm trying to get one down as low poly as possible for more distant trees. 5635
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08-07-2012, 03:11 AM |
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Omyn
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RE: Trees
(08-07-2012, 03:11 AM)Youcef Wrote: (08-07-2012, 02:55 AM)Omyn Wrote: (08-07-2012, 02:45 AM)Youcef Wrote: (08-07-2012, 02:40 AM)andyrockin123 Wrote: Damn, why can't all modeling be that easy?
Also, I'm curious about how these affect game play; do they have too many polygons/surfaces/whatever to run efficiently on hpl2? The two images above are taken from the game. There is no problem. What's the poly count on the one you got ingame. There is no way you can have a forest of those with the settings you used. I'm trying to get one down as low poly as possible for more distant trees. 5635 Yea, that's much higher than the trees included with Amnesia. I think the pine trees are somewhere around 900 polys. Could probably get away with one or two. It looks great in-game however.
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08-07-2012, 03:26 AM |
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Youcef
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RE: Trees
(08-07-2012, 03:26 AM)Omyn Wrote: (08-07-2012, 03:11 AM)Youcef Wrote: (08-07-2012, 02:55 AM)Omyn Wrote: (08-07-2012, 02:45 AM)Youcef Wrote: (08-07-2012, 02:40 AM)andyrockin123 Wrote: Damn, why can't all modeling be that easy?
Also, I'm curious about how these affect game play; do they have too many polygons/surfaces/whatever to run efficiently on hpl2? The two images above are taken from the game. There is no problem. What's the poly count on the one you got ingame. There is no way you can have a forest of those with the settings you used. I'm trying to get one down as low poly as possible for more distant trees. 5635 Yea, that's much higher than the trees included with Amnesia. I think the pine trees are somewhere around 900 polys. Could probably get away with one or two. It looks great in-game however.
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08-07-2012, 03:41 AM |
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Rapture
Posting Freak
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RE: Trees
That guy has some great tutorials.
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08-07-2012, 04:28 AM |
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Traggey
is mildly amused
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RE: Trees
These look alright, however what most people would want to use them for is creating giant forrests, it seems to be a theme around here.
In which case they wouldn't be efficient at all, from what I can tell you're using a hell of a lot polygons to shape the leaves, I suggest you lower that ammount.
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08-07-2012, 08:44 AM |
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Your Computer
SCAN ME!
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RE: Trees
(08-07-2012, 09:24 AM)Robosprog Wrote: My custom story will melt your computer anyway so..
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08-07-2012, 06:20 PM |
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