Penumbra Wrote:Hard? They are makings a HPL2 engine. I'm pretty sure they could pull of multiplayer just fine.
I mean really hard.
You'd have to make player models, animate the models, make both players able to see eachother, make the players unable to go through eachother, program all scripted sequences to work for two players, make items obtainable for both players and separate the two players inventories. Ofcourse all possible enemies would have to retarget, and all physics need to work with two players aswell (Even if two players grab the same object).
Then ofcourse there could be countless glitches if players use objects on eachother, jump onto eachother, crawl under eachother, hit eachother and so on.
In the first Coop thread WindexGlow brought up some other problems: such precise physics would not be able to transfer over the internet (for some reason), HPL doesn't support head movement besides animation and people would be holding things using telekenesis (There aren't any hands, like in Crysis).
Worst regards, Kejdane.
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