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Multiplayer/Co-Op & Frictional Games? NO!!!
Kennyboy000 Offline
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#81
RE: Multiplayer Idea.

Yeah (Can anybody help me with this problem?) , Only Co-op would do good in this game, Or else it would take the entire gameplay of fun away ..
03-24-2008, 12:25 PM
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jo291 Offline
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#82
RE: Multiplayer Idea.

Kennyboy000 Wrote:Yeah (Can anybody help me with this problem?) , Only Co-op would do good in this game, Or else it would take the entire gameplay of fun away ..
make your own thread in technical support about your problem insted of deraling the thread.
03-24-2008, 03:57 PM
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MercenaryForHire Offline
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#83
RE: Multiplayer Idea.

jo291 Wrote:make your own thread in technical support about your problem insted of deraling the thread.

Indeed. I'm pretty sure the CTD at that area is resolved by the v1.01 patch - go get it, apply it, and play.
03-24-2008, 05:07 PM
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Kennyboy000 Offline
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#84
RE: Multiplayer Idea.

Calm down >.> Sheesh. i'm not derailing it. I'm still keeping part On-Topic, Plus its my thread,MINE!! *Ahem* . Any news if Jens or Thomas are checking out the Co-Op idea yet ?
03-26-2008, 03:20 PM
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jo291 Offline
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Posts: 289
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#85
RE: Multiplayer Idea.

Kennyboy000 Wrote:Calm down >.> Sheesh. i'm not derailing it. I'm still keeping part On-Topic, Plus its my thread,MINE!! *Ahem* . Any news if Jens or Thomas are checking out the Co-Op idea yet ?
your going off topic by talking about something other then the threads subject. just because its your thread. dosent mean you have the right to break the rules!
03-27-2008, 09:26 PM
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Kennyboy000 Offline
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#86
RE: Multiplayer Idea.

I'll just repeat myself then .. "Any news if Jens or Thomas are checking out the Co-Op idea yet?"
03-28-2008, 06:37 PM
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Kedjane Offline
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#87
RE: Multiplayer Idea.

God knows, no, not even he knows if they are in this thread. Even if so they are likely going to make another singleplayer game next, making multiplayer games is hard.

Worst regards, Kejdane.
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03-28-2008, 07:53 PM
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Penumbra Offline
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#88
RE: Multiplayer Idea.

Hard? They are makings a HPL2 engine. I'm pretty sure they could pull of multiplayer just fine.
03-28-2008, 09:47 PM
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Kedjane Offline
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#89
RE: Multiplayer Idea.

Penumbra Wrote:Hard? They are makings a HPL2 engine. I'm pretty sure they could pull of multiplayer just fine.
I mean really hard.
You'd have to make player models, animate the models, make both players able to see eachother, make the players unable to go through eachother, program all scripted sequences to work for two players, make items obtainable for both players and separate the two players inventories. Ofcourse all possible enemies would have to retarget, and all physics need to work with two players aswell (Even if two players grab the same object).
Then ofcourse there could be countless glitches if players use objects on eachother, jump onto eachother, crawl under eachother, hit eachother and so on.
In the first Coop thread WindexGlow brought up some other problems: such precise physics would not be able to transfer over the internet (for some reason), HPL doesn't support head movement besides animation and people would be holding things using telekenesis (There aren't any hands, like in Crysis).

Worst regards, Kejdane.
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03-29-2008, 01:01 PM
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Kennyboy000 Offline
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#90
RE: Multiplayer Idea.

Hmm . Thanks for the good update.
03-29-2008, 03:50 PM
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